How do writers fit into the game development process? If this question has been plaguing you, or even if it hasn’t, you can come hear me attempt to answer it tomorrow at the LEVEL UP Rome Developer Conference. I’ll be joining a host of other great game developers to discuss best practices in the industry at the world famous Cinecittà studios.
Fitting Writers into the Game Development Process
When: 15:30-16:30, Sunday, May 12, 2019
Where: LEVEL UP, Track 1, Cinecittà, Via Tuscolana, 1055, 00173 Roma RM, Italia
What: Game developers are sometimes left scratching their heads on how to incorporate writers into the game development process. This talk will take attendees through the stages of development to identify how a writer can integrate with the team and add value to the game, whether it be narrative-driven or narrative-light.
Hope to see you there!
DAYS GONE, the PS4 exclusive survival horror game, came out last month. I had the opportunity to write some early content for this game, set in the exquisite mountains, high desert, and forests of Oregon. The people of Bend Studios did an amazing job on this game. I spent about three months up there and even enjoyed riding around on a bike in the Cascade mountains. Spoiler: It’s more fun in-game, partially because IRL I felt like I was going to fall off, and also because it was cold!
If you’re interested in environmental storytelling, immersive ambient conversations, and a cult at the end of the world, check out DAYS GONE. Also, if you like killing zombie-like freakers while riding a bike like a boss, check it all the way out!
I’ll be keynoting the Imagine Film Festival today with a focus on worldbuilding in science fiction. They’ve actually labeled the talk “Worldbuilding in Space,” so I have to warn you, it will have nothing to do with this:
I’m very sorry, as I know this is a huge disappointment. Here are the details of the actual talk:
Where: Eye Filmmuseum, Amsterdam, the Netherlands
When: Wednesday, April 17, 5:30pm
What: Anne Toole started out as a writer for television and quickly developed towards video games. She has a preference for writing mysteries, horror, fantasy and sci-fi and has produced a large body of work. She worked on big games like The Witcher, Assassins Creed: Origin and Horizon Zero Dawn, as well as writing a lot about writing genre games.
In her keynote speech at Imagine she will talk extensively about her area of expertise, with an extra focus on sci-fi. How do you develop a sci-fi world as a writer, what do you pay attention to, how do you work with artists and game designers and what are the pitfalls of the genre?
Hope to see you there!
If you didn’t get your game narrative yayas out at GDC and you’ll be at Reboot Develop Blue today, check out the Heroes of Narrative panel. I’ll join the esteemed Chris Avellone and Charles Cecil as we discuss the trials and tribulations of crafting in-game narrative. All attendees will walk away with an idea of where game narrative is, and where it’s going!
Heroes of the Narrative panel
When: Saturday April 13, 2019, 3pm (15:00)
Where: Reboot Develop Blue
Sheraton Dubrovnik, Croatia
I also had the opportunity to speak at a panel this Thursday on another panel.
Interactive Empathy – Citizenship and Storytelling in Video Games
Goethe Institute Panel: Hendrik Lesser (remote control productions/EGDF), Renaud
Charpentier (Tower Five), Anne Toole, Andrej Kovacevic (Exordium Games), moderated by Srdan Laterza
Description: Games that tackle serious social issues have the power to inspire players’ empathy by letting them feel the world from the outsider’s standpoint. As the most immersive medium, games also change our everyday lives by impacting economy, storytelling, and culture. Do games have the power to change the world by enhancing empathy amongst the worldwide audience?
*** The round table panel is a part of Interactive Empathy, a project by Goethe-Institut Kroatien and Institut français de Croatie, within the framework of the Franco-German Cultural Fund***
There mayyyy be write-ups of it online soon!
Join in for the thrilling conclusion of HALO: Lone Wolf, as issue #4 appears on shelves today. It has been a super fun journey to write for the Halo universe and witness fan reactions. Here is the final (sniff, sniff) synopsis:
In her final confrontation with the rogue scientist Dr. Chen, Spartan Linda-058 and her AI companion find themselves in a race against time to end the threat posed by the disenfranchised doctor and evacuate the endangered civilian settlement before Covenant forces overwhelm them all.
Thanks to fellow collaborators, who made the book look and feel awesome!
Penciller: Kieran McKeown
Inker: JL Straw
Colorist: Dan Jackson
Cover Artist: Christian Ward
Check out a preview of HALO: Lone Wolf #4, or find it at your local comic shop!
For International Women’s Day, Pasadena ArtNight will be featuring a host of women comics creators at the Pasadena Library! Come by my table and pick up signed copies of HALO: LONE WOLF, the award-winning MINE! anthology, PET NOIR #5, or any of my Zenescope work while browsing work from a bunch of super talented women.
When: Friday, March 8, 2019, 6-10pm
Where: Pasadena Central Library, 285 E Walnut St, Pasadena, CA 91101
What: Awesome art and comics by women!
Kymera Press, Fanbase Press, Kim Dwinnell, Mairghread Scott, Natalie Nourigat, Christie Shinn (HoraTora Studios), Mariah Huehner, Jules Rivera, Susan Lee (Life on Its Side, Women on the Dark Side), Kristen Gorlitz, Xanthe Bouma, Nilah Magruder, Cecil Castellucci, Leslie Hung, Madeline Holly-Rosing (Boston Metaphysical Society), and more!
For more information, check out artnightpasadena.org. See you there!
The penultimate issue of the HALO: Lone Wolf comic book series comes out today from Dark Horse! If you’ve been reading along, and really, why wouldn’t you?, you’ve been following Spartan sharpshooter Linda-058 as she infiltrates a group of humans who feel abandoned by the UNSC. With Covenant forces closing in on their location, Linda must rally the human settlers under a single essential cause: protect an AI that contains the bulk of human history. Spoilers after the jump.
As new threats rise, the legendary supersoldier sees her mission parameters shift and finds that she will need help from the very man she was sent to kill.
HALO: Lone Wolf #3 was brought to you by me, Anne Toole (W), and Kieran McKeown (P), JL Straw (I), Dan Jackson (C), Christian Ward (Cover), and your local comics shop! Check out a preview here.
Is it just me, or does it somehow seem fitting that a company named Dark Horse is putting out a comic called Lone Wolf?