When gameplay doesn't come first

If you’re wondering where we’ve been, we just finished another project (Woohoo!). Just in time to read about an interesting approach to game development that, let’s just say, isn’t all that widespread.

Many hold up gameplay as the most important part of making a game. A recent interview with American McGee turns that idea on its head. He states “Our areas of focus, in order, are: art, narrative, gameplay.” I hope that, translated, it means art inspires the narrative which informs the gameplay. In any event, it proves that there is more than one way to design a game, and narrative isn’t always an afterthought. What other unique approaches to game design have you come across?

Question Mark Daryl Pitts’ favorite game moment came from Final Fantasy VII for PS1. Stay tuned for more Guess that Game Dialog!

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Filed under Game Design, Guess that game dialog!, Writing

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