What is Lacking in Fantasy Computer RPGs?

More from the Writing For Fantasy Game Worlds panel, presented by Writers Cabal and IGDA NYC:

How do we engage audiences on a visceral and psychological level? What lessons can we take from storytelling in pen’n’paper RPGs and LARPs? How can we use the strengths of the computer and overcome its weaknesses?

Ultimately, is it the computer or banal game design that’s hindering our experience?

Why do we need compelling stories in computer games?

Question Mark Guess that game dialog! Today’s line: “Perhaps the ending has not yet been written…

Check back next week to find out what game it came from!

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4 Comments

Filed under Game Design, Game Industry, GDC, Guess that game dialog!, History of Games, Prediction, Writers Cabal, Writing

4 responses to “What is Lacking in Fantasy Computer RPGs?

  1. Pingback: What’s Important in Fantasy Storytelling and Game Design? « Writers Cabal Blog

  2. Pingback: Dungeons & Dragons, the essential RPG, turns 4 « Writers Cabal Blog

  3. Pingback: Best of Writers Cabal Blog - 2007 « Writers Cabal Blog

  4. Pingback: A Return to Storytelling « Writers Cabal Blog

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