Monthly Archives: February 2008

When to bring writers in on your game

I’m still recovering from post-GDC blahs, so I’ll try to keep this short and sweet. While at GDC, I attended a couple lectures and panels on outsourcing. While we always encourage game developers to bring in writers early, it may be the best time to bring in writers is both early and late.

According to one GDC session, there are three stages of production.  The core team of any project generates the creative aspects. If you’re working on a story-driven game, a writer should be part of the core team.  The second stage, agile, would include key art and tech.  Finally, the scalable section includes outsourcing content, such as writing.   

 Outsourcing chart

Of course, there’s more than one way to go about bringing in writers.  Do you agree or disagree with this method?

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Filed under GDC, Outsourcing

Games meet the Oscars

We can safely say it was a first: games made an appearance in the Oscars.  As they came back from commercial, the host was playing a round of Wii Tennis with one of the performers.  A sign of things to come?  Probably not, but what I want to see is a new nickname for the AIAS awards.  Something better than Oscars or Emmies. Any suggestions?

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Filed under Amusing diversions

2008 Game Developers Conference – Day 5

End of Day 5 at the 2008 Game Developers Conference in San Francisco, CA:

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Filed under Game Design, GDC, Writers Cabal, Writing

More from the 2008 Game Developers Conference

End of Day 2 at the 2008 Game Developers Conference in San Francisco, CA:

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Filed under Game Design, GDC, Outsourcing, Prediction, Writers Cabal

2008 Game Developers Conference – Day 4

End of Day 4 at the 2008 Game Developers Conference in San Francisco, CA:

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2008 Game Developers Conference – Day 3

End of Day 3 at the 2008 Game Developers Conference in San Francisco, CA:

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2008 Game Developers Conference – Day 2

Day 2 at the 2008 Game Developers Conference in San Francisco, CA:

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Filed under Game Industry, GDC, Writers Cabal, Writing