I know you were just waiting for the next book on writing games to come out, so it’s pretty lucky for you that a bunch are coming out at once. Of course, we’d like to direct you to the one to which we contributed: Professional Techniques for Video Game Writing, available for pre-sale on Amazon. Despite its name, it actually will be of interest to developers and producers as well. In it you may find some familiar or not-so-familiar discussion about collaborating in a team as well as working with writers on contract.
In the interest of full disclosure, two other books on game writing and design have recently hit the shelves. Game Design: From Blue Sky to Green Light by Deborah Todd appeared on the scene nearly a year ago, and the modestly titled The Ultimate Guide to Video Game Writing and Design by Flint Dille & John Zuur Platten was published in January. All of this goes to show you that one of the side effects of writing for games is the urge to write about writing for games.
If you’re at a loss as to which book to read, you can of course just keep coming here. You know you like us best.