To hire or not to hire a game writer, that is the question. I’ve been researching productivity recently and came across Timothy Ferriss’s book The 4-Hour Workweek: Escape 9-5. Apparently it was quite the thing in tech circles last year. We’ve often said that hiring a writer, whether on contract or not, frees you up to focus on your strengths. We’ve never said you’d get a 4-hour work week out of it. Maybe we should start.
One of the key components of the 4-Hour Work Week means you automate as much of your work as possible. For Ferriss, that means he outsources just about everything, so much so that I half-expect unions to be denouncing him over breakfast every morning. He allegedly hired someone in Asia to troll the internet looking for hotties to date. You may have already spotted the real flaw in the automated system: Ferriss may have the 4-hour work week, but no one working for him does. Still, some people swear by his methods and some have actually seen their families at the end of the day once they’ve instituted his suggestions.
You already know this industry strives for work/life balance. I’d like to offer up a suggestion: hire a game writer. It doesn’t mean you give up control, it just means fewer inane conversations about whether the villagers would worship squid monsters and a decrease in the likelihood you’ll be writing lines like “Uh!” “Huh!” “Look out!” at ten at night. Leave that to us — Lord knows we’ve been working that late all week. Maybe you’ll end up traveling the world with the time you save, or maybe you’ll finally get together with your raid group. It’s up to you.
Now, if you’ll excuse me, I’m off to make another developer’s week that much shorter.
What would you do if you had more free time during the work week?