Got your attention? As US tax time heads into the final stretch, I know I’ve been thinking about the money I spent — all of it wisely, I assure you — in the last year. At the same time, we’ve started working with a new game developer where we agreed from the outset, due to time and money constraints, to only go as far as a first revision. How could we get it right nearly the first time if we weren’t familiar with their likes and dislikes? Simple — we asked lots of questions! But how can you make sure your game writers ask the ones that save time and money? Try these tips:
1. Be available — Our client e-mailed us to ask if we had any questions. If we didn’t ask any questions, they called to ask us for questions. We even had personal mobile numbers — which was helpful when we were trying to make a 10pm deadline.
2. Be thoughtful — No need to rush to answer. If you need to think about it, do so. I asked the client a question. Without an immediate answer, he hung up so he could think about it. When he called me back a half hour later, he had a reasoned, articulate answer.
3. Be cool — There’s such a thing as being too available — give your writer space to get the job done. Saying, “Call or e-mail” if you have any questions should be sufficient. If you’ve shown you’ll keep the door open, the writer will walk through it.
With all of these in place, I had no problem pre-approving script ideas before I set them on page by asking specific questions. Whether you want to save money or just want a better first draft, you can follow these steps to get the script good faster. Have any questions?