You don't know Austin GDC 2008 until you've read this

Sande trekked over to Austin to get you the latest on what’s going on at the Game Developers Conference.  Whether you attended these sessions or not, check out what you missed by reading Sande’s articles over at Edge Online.

Know Your Characters

Tom Abernathy tells you that story comes from character.  He goes further to say character inspires mechanics.  Now if only we can get developers to develop characters before mechanics and we’ll be all set!

What’s Wrong With Questing and How to Fix It

Attendees brainstorm on solutions to the seminal text box for delivering quests.  Many MMOs and games have taken a stab at it.  Added benefit of eliminating the text box in favor of icons or one-liners?  You save your writers’ time so they can focus on making a good adventure.

Future Gaming

Where will games be in 35 years?  Find out what a towel has to do with it!

Google Lively Becoming Game-Friendly

Worlds in Motion Summit reveals that Google isn’t interested in dollars.  Oh, I’m sorry.  Virtual dollars.

Other News from Austin:

Breaking the Sound Barrier

Cartoon Network Flexes IP in MMO

Building an Online Disneyland

Anything from AGDC you’re just dying to learn about?  Got any hot tips?  Click on the comment below and do your magic.

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3 Comments

Filed under Game Design, Game Industry, GDC, MMO, Writers Cabal, Writing

3 responses to “You don't know Austin GDC 2008 until you've read this

  1. I’m at the meeting and it’s been fun, especially the “Writing for Games” track. I have some comments on a few of those lectures on my blog, if you’re interested. I’d be curious to hear your thoughts as well, if you attended them.

  2. Hey there. If you read some of Sande’s articles, she puts some of her comments in them. Overall, it was basically 101 for most writers, but aren’t conferences just an excuse to party these days?

    -Anne

  3. Pingback: Writers Cabal’s 2008 Year in Review « Writers Cabal Blog

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