With all the excitment of the new year, you may have missed some of these articles on writing in games. Integrated storytelling, story structure, story and theme as a basis for game concepts, and the awesomeness of good characters have preoccupied the minds of developers in the past two months. Check out the results:
Hey Game Developers, Learn How To Use Your Game Writers!
I do not think this link is what you think it means. A familiar refrain, this article summarizes a Develop article on incorporating writers into the development process. Of greater interest, however, are the comments at the end, which include players love of story and distaste for poorly delivered story. See, it’s not just us! Add your two cents to the conversation there or here…
Analysis: Storyteller And Game Narrative
Emily Short explores whether letting your players in on story structure makes it more or less fun for them.
This article explores different ways games are conceived. Oddly enough, it discusses theme with story, but doesn’t use the more literary definition of theme, which usually is some comment on mankind. Instead, theme is just the story or setting which pervades the game. What’s your take on it?
The GLaDOS Effect — Can Antagonists Rule The World?
Is this article about how much fun it is to play a villain, or is it about how a well-written and engaging character, villain or protagonist, can carry a game? You decide.
What’s your take on these articles? See you next week for more sin!