GDC Online is just around the corner, and I will be there speaking on a fabulous panel on writing stories in multiplayer games, including co-op, competitive, MMOs, and social games (of doom!).
Game Together or Die Alone: Writing Co-Operative Campaigns
Monday, October 10th, 2011 3:00- 4:00 Room 3
Co-op campaigns with strong story elements are more and more common. Creating a cohesive narrative for a game with drop in/drop out co-op can be uniquely challenging. A panel of experienced writers who have worked on a wide range of co-op games, spanning different genres and styles, will talk about how they met the challenge. Co-op campaigns discussed will include Marvel Ultimate Alliance Two, Guild Wars, Pirates of the Burning Sea, Red Alert 3, Call of Juarez: The Cartel, and Dead Island.
Takeaway: Attendees will learn how other writers have created narratives and characters for co-op games. They will learn the tricks, the tips, the pitfalls, the problems, and maybe even a few solutions.
Intended Audience: Game writers, narrative designers, producers, game designers, level designers, quest and mission designers. Anyone interested in crafting a narrative for a co-op campaign.
Come on down to enjoy the fabulous insights of fellow panelists and afterwards, let’s grab a beverage at the Ginger Man!