Monthly Archives: September 2011

Game Together or Die Alone

GDC Online is just around the corner, and I will be there speaking on a fabulous panel on writing stories in multiplayer games, including co-op, competitive, MMOs, and social games (of doom!).
 
Game Together or Die Alone: Writing Co-Operative Campaigns
Monday, October 10th, 2011 3:00- 4:00 Room 3

Co-op campaigns with strong story elements are more and more common. Creating a cohesive narrative for a game with drop in/drop out co-op can be uniquely challenging. A panel of experienced writers who have worked on a wide range of co-op games, spanning different genres and styles, will talk about how they met the challenge. Co-op campaigns discussed will include Marvel Ultimate Alliance Two, Guild Wars, Pirates of the Burning Sea, Red Alert 3, Call of Juarez: The Cartel, and Dead Island.

Takeaway: Attendees will learn how other writers have created narratives and characters for co-op games. They will learn the tricks, the tips, the pitfalls, the problems, and maybe even a few solutions.

Intended Audience: Game writers, narrative designers, producers, game designers, level designers, quest and mission designers. Anyone interested in crafting a narrative for a co-op campaign.

Come on down to enjoy the fabulous insights of fellow panelists and afterwards, let’s grab a beverage at the Ginger Man!

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Game writing, social-style, live on GDC Vault

If you’re developing social games, you’re in luck. My talk from GDC Europe, “From Saving the Princess to Saving the Cow: Content Lessons from MMOs to Facebook games” is now up on the GDC Vault. Game writing, narrative design, and why you shouldn’t just save the princess are all covered. You can watch the talk or download the slides.  Check it out here if you’re a subscriber! If there was any question you were burning to ask, feel free to drop a comment.

Still can’t get enough? I’ll also be speaking at GDC Online in October on “Game Together or Die Alone: Writing Cooperative Campaigns.” See you there?

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Filed under Announcements, Games