Fitting writers into the game development process

When it comes to writers in games, which simile is best?  Is incorporating writers into the game dev process like:

…ramming a square peg into a round hole.
…ramming a car into a brick wall.
…ramming a bullet into a well-greased chamber.

If you’re not prepared, it could end up being like the first, or worse, feeling like the second.  Fortunately, I’ll be speaking tomorrow at the #AltDevConf about how to make the process more like the third, so that your bullet is primed and ready to blow your players’ minds!  And not just any bullet, the bullet of justice!  I’m kidding; I’m a little punchy this morning.  Here’s the 411:

Fitting Writers into the Development Process
When: Sunday, November 11th, 2:30pm Pacific time
Where: Online!
Game developers are sometimes left scratching their heads on how to incorporate writers into the game development process. This talk will take attendees through the stages of development to identify how a writer can integrate with the team and add value to the game, whether it be narrative-driven or narrative-light.

Register here, and I’ll see you Sunday!

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