The all-ages comics anthology, Cthulhu is Hard to Spell, has only days to go before it disappears off Kickstarter fo’evahhh!** The anthology, to which I contributed a short comic story, funded in a little over a week of its launch, but it’s still going strong with over $30,000 raised. Boasting 35 stories in the Cthulhu mythos, the book will definitely wing its way to you if you decide you want a copy, or a pin, any number of other fun or useful backer gifts. In addition, if you kick in for even a dollar, you’ll earn a bunch of digital comics that unlocked after we met each stretch goal!
With only days to go, you may want to head over and get yourself a physical or digital copy of Cthulhu is Hard to Spell before you forget. The end is near!
My contribution to the anthology is dedicated to everyone who had to travel far and wide to find their people. If you’d like a preview of the short story I wrote, with art by TEEN TITANS GO’s Lea H. Seidman, here be:
The Kickstarter ends Thursday evening Pacific time, so grab your Cthulhu is Hard to Spell anthology before it’s too late!
**UPDATE: The Kickstarter is over and successfully funded, but you can still order a copy here on Indiegogo!
Writing knows no boundaries. Today, my writing appears in EA’s latest installment of the NBA franchise with the launch of NBA Live 2019! I wrote scripts as well as interactive text dialog, along with C.J. Kershner, another fantastic writer. I was super excited to work with such a talented team of devs on my first pure sports game! Available for XB1 and PS4, you can buy it right now. Check it out. Play. Become the One.
Here’s how EA describes it:
NBA LIVE 19 redefines the way you play. With Real Player Motion and 1v1 Everywhere, a head-to-head gameplay feature, you’ll have unprecedented levels of control on every possession. Pursue basketball glory with the freedom to create your path in The League and The Streets, and chart your own hoops journey with the return of THE ONE.
And a little bit on how Polygon describes it:
NBA LIVE 19 SOMEHOW MAKES SOCIAL MEDIA FUN AGAIN
My exploits in The One were wrapped with a fictitious social media presentation that’s the best I’ve seen since sports video games started faking tweets about five years ago.
See you on the court!
It’s the end of the world as we know it, and we can’t wait to play it. If you’re at PAX West this Sunday, I’ll be speaking on a panel with a bunch of other fantastic creators to discuss the appeal of the post-apocalypse in video games. If you can’t wait for the end of the world, join us on Sunday for a sneak peek 😉
Why We Love the Apocalypse
When: Sunday, September 2, 2018, 10:30AM-11:30AM
Where: Sphinx Theatre (Sheraton) in Seattle, WA
Why do we like playing like it’s the end of the world? With so many games set when society crumbles and the worst side of humanity (or inhumanity) takes over, what is it that draws us back to games set around an apocalypse? Join writers and designers from games like State of Decay, Horizon Zero Dawn, BioShock and Shrouded Isle as we talk about what goes into a good apocalyptic or post-apocalyptic game, why we like making them, and what new dark and upsetting places we want to take players next.
Who: Richard Foge [Design Director, Undead Labs], Tanya X. Short [Director/Designer/Writer, Kitfox Games], Jordan Thomas [Designer & Writer, Question], Anne Toole [Narrative Designer & Writer, The Write Toole], Richard Rouse III [Director/Designer/Writer, Paranoid Productions]