Comic-con isn’t over, at least not in San Francisco. If you’ll be heading out to San Francisco Comic-con to see the likes of Jenna Coleman or Trina Robbins, come check out these panels on Saturday while you’re at it. I’ll be speaking on both!
SHIPPING AND WHY IT MATTERS
Saturday, September 3, 2016
10:30-11:30am, Pacific A
Bringing together passionate “shippers,” and writers, our panel will explore the reasons we ‘ship, why it matters, and how it affects the properties we love. After drawing 4.5 million votes in this year’s TV Couples March Madness Challenge, we at Zimbio know that many of the most vocal fans in TV, movies, and comics, are shippers. Following the controversial death of Lexa on the 100, this topic has never been more relevant. We will be joined by other fan writers in an interactive discussion on how ‘shipping changes the nature of the media we consume.
WOMEN WRITE COMICS
Saturday, September 3, 2016
1:30-2:30pm, Foothill E
There is more to comics than great art! A panel of women writers of comics and books discuss their craft. This panel features Trina Robbins, Dani Colman, Anne Toole, and Serena Valentino.
So come on over and share your favorite ‘ships, and find out about upcoming comics from a panel of awesome lady writers. See you there!
Learn to pitch at Comic-con! Or make a good approximation of it! Join me and a wonderful panel of actual experts as we discuss what to pitch, how to pitch, and to whom to pitch it!
Thursday July 18, 2013 12:00pm – 1:00pm
The Pitching Hour
Jermaine Turner (director, current series, Disney TV Animation), Ted Biaselli (VP programming, The Hub Network), Jill Sanford (VP, Nickelodeon Animation Development), Derek Hoffman (VP, Donner Co.), Anne Toole (writer, THE WITCHER, LOST GIRL: THE GAME), Charlie Chu (editor, Oni Press), Lindsay Rostal (game producer, The Odd Gentlemen), Jennie Kong (PR strategist), and moderator Dan Evans III (freelance writer, Stoopid Monkey), will take an idea from conception through production for various media. This process will include creating a pitch document, obtaining agents, and getting a pitch meeting. The panelists will explain, through hypothetical example and humorous stories, the process that new creators should adapt to make their way through the creative battleground of the entertainment industry. Knowing that each project is unique, there will be a Q&A to allow the audience to really hone in on the solutions to obstacles they may encounter. Also on hand will be Brendan McFeely (IP lawyer, Kane Kessler) to give creators insight on protecting their ideas as they navigate Hollywood!
Come on down and get your questions answered!
So, I’ve been playing around in multiple media in 2011, and not just transmedia. There’s just one problem. Something’s missing: you. Let’s collaborate in 2012 to make an even bigger map for all of us. If we all made maps and combined them at the center, just imagine what crazy fractal media art we’d make!
Ready to build your own map? I used https://bubbl.us/. Let’s connect ours and see what beautiful maps we can make!
Unlike most years in review, you can partake in these adventures, even if you’re not a game writer yourself. While some adventures took me far from home, some I enjoyed from the comfort of my home, and so can you!
- Started playing FARMVILLE
When I went up to San Francisco for GDC, I had to restrain the urge to click on the cows and trees as we drove by.
- Organized IGDA WIG SIG social at GDC
Cuz girls are cool and stuff. Wherever I go, swag is sure to follow…
- Spoke about Hot Warrior Women at the LOGIN Conference
While the video for our presentation, “Hot Warrior Women, and six other tips for MMO Content Development,” is not here, you can point and laugh at the game writing interview I did at the conference.
- Was caught by surprise when I found out AQUA, which I wrote the dialog for, launched for XBLA
The writer is always the last to know.
- Stopped playing FARMVILLE
And the cows of California were safe.
- Randomly worked on HOUSE for two weeks as office wench
Did you know dengue fever is actually pronounced den-gee? I did not, and I hope that information never comes in handy again.
- Attended my first PAX expo
Real game writers wear black
If you haven’t gone yet, you should go next year! Check out the pics from our panel on game writing!
- Started playing LORD OF THE RINGS ONLINE – Free 2 Play
Because how premium games transition to the micro-transaction model is an important lesson to learn. And you get to talk to Strider.
- Enjoyed the launch of ROCK OF THE DEAD for 360/PS3
Because the gaming universe needs more serious, hard-hitting dramas 😉
- Attended my first Paris Games Week
It’s like a small E3, except you can’t understand anyone. Which is not so different from E3, now that I think of it, with all the noise.
- Played a bunch of co-op shooters on 360
Warmed up by accidentally stabbing my partner to death. In retaliation, he stabbed me in the back, and we died together. How Shakespearian. Good times.
And as a bonus, I also entertained a new puppy, which I will now force you to enjoy:
Which adventure are you going to take on in 2011?
Television is a constantly evolving medium, and with increased competition from the internets, television needs to evolve even faster or go the way of the dodo. Fortunately, I attended a panel discussion last year with a number of TV illuminati who addressed just this issue. Here are just a few points of view on TV drama and what’s working in today’s market:
- HBO believes in trying something out rather than sitting in a room and convincing yourself why it won’t work.
- Kevin Williamson (VAMPIRE DIARIES) was only half joking when he said that the 6-act structure has ruined one-hour drama.
- Jeff Wachtel, head of USA, believes now, more than ever, an original voice is what makes good television.
What’s your take?
If you’re looking for an insightful look at writing for TV and games… well, you might have to look elsewhere, but you may enjoy this podcast anyway. In this interview, I talk about the differences between writing for television and games, what I like most about writing for games, the dilemma of in-game cut scenes, and then talk smack about everyone else. One of those is not true 😉 Check out the Kombo Breaker interview now.
Scrawled in the corner of my notes from Comic-con, I came across a few tips from a WGA comedy animation panel. Again, with my mysterious notes, it’s usually a better idea to write them down soon after I hear them. Alas, I missed that window again this time, so hopefully you can help me make sense of my notes.
Sock barrel – 2 jokes on the same subject soon after each other. For example, you joke about a woman’s breasts, then a few lines later you make another joke, but not a callback, on the same subject. As I recall, you want to avoid the sock barrel, especially if they’re about women’s breasts 😉
Eric Kaplan, I believe his name was, said to avoid piling jokes on jokes. A “little joke makes big jokes harder to get.” Maybe he meant the bigger jokes just seem less funny if you’ve been laughing at little ones. My thinking is, if you have a big joke coming up, don’t pull your punch by having lots of little jokes in the way. That said, I don’t know how that meshes with the whole concept of 3-jokes per page, a statistic I’ve heard about writing comedy specs.
I also have an even more mysterious note: “42 vs. 37.25.” Unless I was writing about something completely unrelated, I believe this note means “specificity is funny.” I just hope they weren’t saying 42 is way more funny than 37.25, because then I got it wrong!
Anyone else want to take a stab at interpreting my notes?
Anyone else have a different take on my notes?