Horizon Zero Dawn‘s writing team earned a Writers Guild Award nomination! The announcement marks my second nomination; the first was for THE WITCHER. HZD has made quite a splash, winning Best Narrative at the Golden Joystick Awards and the Golden Calf at the Netherlands Film Festival, among others. Horizon joins nominees from such projects as HANDMAID’S TALE, GLOW, and GET OUT. Read on to see all the Videogame Writing nominees!
Dishonored: Death of the Outsider, External Writers Anna Megill, Hazel Monforton; Lead Narrative Designer Sachka Duval; Arkane Studios-Bethesda Softworks
Futurama: Worlds of Tomorrow, Written by Cas Ruffin, Patric M. Verrone; TinyCo
Horizon Zero Dawn, Narrative Director John Gonzalez; Lead Writer Benjamin McCaw; Writing by Ben Schroder, Anne Toole; Additional Writing by Dee Warrick, Meg Jayanth; Guerrilla Games
Madden NFL 18: Longshot, Written by Michael Young, Adrian Todd Zuniga; Story by Michael Young; Tiburon/Electronic Arts
For a full list of nominees and other awards info, check out the list here.
Guess what arrived in the mail today? The graphic novel adaptation I wrote of the 2016 film Alice Through the Looking Glass. My adaptation of Linda Woolverton’s screenplay merges with an adaptation of the first Alice in Wonderland film to form DEVASTATOR! No, actually, they merge to form Alice in Wonderland: The Graphic Novel Collection, which you can pick up now in time for the holidays if you are so inclined.
The collection includes hopefully not embarrassing pages from the comic script I wrote, showing how the work turned from words to image. The artwork for the story comes from Massimiliano Narciso, along with lettering from Brandon DeStefano and editing from the inimitable Jennifer Hale. If you liked the movie, or even if you haven’t seen it, it might be worth a look to see how an artist other than the director (James Bobin after Tim Burton) takes the subject matter.
I’m going to sit down and watch the movie with comic in hand to play “Which Medium Suited it Better?”
The series I created, ALLES LIEBE, ANNETTE, will be showing at Baltimore New Media Web Festival this weekend, under its English title, LOVE, ANNETTE. The fest goes on all weekend, but make sure you’re there Sunday to catch the viewing, hopefully with English subtitles.
WHAT: LOVE, ANNETTE screening
WHEN: Sunday, November 5 at 2pm
WHERE: Creative Alliance, 3134 Eastern Avenue Baltimore, Maryland
You can buy tickets for the two-day event here. I’d attend myself if I weren’t speaking elsewhere this weekend. If you go, please let me know how it went! And if you can’t make it this time around, the Rio Webfest chose ALLES LIEBE, ANNETTE for their webfest in mid-November. In case you were planning to be in Rio 🙂
Game writing has been top of mind this week, as I spoke about fitting writers into the game development process first at WePlay China, and later today at Gamacon in Mexico. If you happen to be in Mexicali today, November 2nd, I’ll be speaking at 2pm, along with other such luminaries:
If you’re not able to make either presentation, check out one of my exquisite, awe-inspiring slides from WePlay in Shanghai.
You don’t need to see what I look like. Unless you do. I was also honored to present the award for Narrative Excellence at WePlay:
The award went to Detention, which I haven’t played yet, but it looks awesome.
Hope to see you in Mexicali, or at the next conference!
Two books this month from Zenescope! In honor of Halloween, Zenescope has unleashed Grimm Fairy Tales 2017 Halloween Special, written by me with art from several artist teams. This time, you get to join Mary Medina as she goes on a haunted tour in New Orleans where the ghosts may turn out to be a little more than just urban legends!
A bunch of preview pages can be found here and a review here. After you check it out, you can also take a gander at my other book from Zenescope this month, Dance of the Dead #1. Let me know what you think!
It’s New Comic Book Day, and my latest for Zenescope is here! I’m writing their Dance of the Dead five-ish mini-series featuring Mystere and Jasmine, and the first issue is out right now!
Synopsis: The Shadowlands are a dark and mysterious place, filled with the most evil creatures that have ever haunted mankind’s imagination. Now Mary Medina (Mystere) finds herself trapped there with no means of an escape, lured by a powerful enemy into a dance with the dead.
Those familiar with the Grimm Fairy Tales universe will recognize our main characters, but even if you’ve never picked up one of their books, you can dive right in with this first issue. Feel free to check out a preview of the comic and variant covers here or pick it up at your local comic shop. You can also read a review that’s already up at Fandom Post.
I’m looking at proofs for the second issue right now 🙂 If you’ve read the first, feel free to drop a comment below!
If you are interested in writing for games, or how to break into writing, Long Beach Comic Con had the panels for you this month.
For the “Writing for Video Games: the Real Behind the Virtual” panel, I joined Tony Bedard (Agents of Mayhem), Jon Callan (Survios), Shawn Kittelsen (Injustice 2), and John Nee (Cryptozoic) to discuss the trials and tribulations of writing games, and how it differs from other media. You can check out a short write-up here.
“Writing for Video Games” panel at Long Beach Comic-Con
Afterwards, I joined Brandon Easton (Agent Carter) and Geoffrey Thorne (Librarians) on “The Writer’s Journey: Breaking in and Managing a Career in Hollywood.” Brandon puts on this panel at Comic-con, Wondercon, and LBCC, so you know it’s bound to be good. He gave people good advice on best books to read, including WRITING THE TV DRAMA, and WRITERS ON COMICS SCRIPTWRITING. I may have to check those out myself.
“The Writer’s Journey” panel at Long Beach Comic-con
Did you get a chance to attend either panel? If you did, drop a comment and share the best thing you learned!