Comic-con isn’t over, at least not in San Francisco. If you’ll be heading out to San Francisco Comic-con to see the likes of Jenna Coleman or Trina Robbins, come check out these panels on Saturday while you’re at it. I’ll be speaking on both!
SHIPPING AND WHY IT MATTERS
Saturday, September 3, 2016
10:30-11:30am, Pacific A
Bringing together passionate “shippers,” and writers, our panel will explore the reasons we ‘ship, why it matters, and how it affects the properties we love. After drawing 4.5 million votes in this year’s TV Couples March Madness Challenge, we at Zimbio know that many of the most vocal fans in TV, movies, and comics, are shippers. Following the controversial death of Lexa on the 100, this topic has never been more relevant. We will be joined by other fan writers in an interactive discussion on how ‘shipping changes the nature of the media we consume.
WOMEN WRITE COMICS
Saturday, September 3, 2016
1:30-2:30pm, Foothill E
There is more to comics than great art! A panel of women writers of comics and books discuss their craft. This panel features Trina Robbins, Dani Colman, Anne Toole, and Serena Valentino.
So come on over and share your favorite ‘ships, and find out about upcoming comics from a panel of awesome lady writers. See you there!
With all the excitment of the new year, you may have missed some of these articles on writing in games. Integrated storytelling, story structure, story and theme as a basis for game concepts, and the awesomeness of good characters have preoccupied the minds of developers in the past two months. Check out the results:
Hey Game Developers, Learn How To Use Your Game Writers!
I do not think this link is what you think it means. A familiar refrain, this article summarizes a Develop article on incorporating writers into the development process. Of greater interest, however, are the comments at the end, which include players love of story and distaste for poorly delivered story. See, it’s not just us! Add your two cents to the conversation there or here…
Analysis: Storyteller And Game Narrative
Emily Short explores whether letting your players in on story structure makes it more or less fun for them.
This article explores different ways games are conceived. Oddly enough, it discusses theme with story, but doesn’t use the more literary definition of theme, which usually is some comment on mankind. Instead, theme is just the story or setting which pervades the game. What’s your take on it?
The GLaDOS Effect — Can Antagonists Rule The World?
Is this article about how much fun it is to play a villain, or is it about how a well-written and engaging character, villain or protagonist, can carry a game? You decide.
What’s your take on these articles? See you next week for more sin!
This post brought to you by Writers Cabal, a game writing and design partnership.
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