Tag Archives: game development

Horizon Zero Dawn wins Writers Guild Award!

It happened! Horizon Zero Dawn won OUTSTANDING ACHIEVEMENT IN VIDEOGAME WRITING at the Writers Guild of America awards ceremony on Sunday. Congrats to all the nominees, winners, and the HZD writing team:

Horizon Zero Dawn, Narrative Director John Gonzalez; Lead Writer Benjamin McCaw; Writing by Ben Schroder, Anne Toole; Additional Writing by Dee Warrick, Meg Jayanth; Guerrilla Games

Check out the acceptance speech and some photos from the event, but be warned, there is a clown.

Next up are the DICE awards next week in Vegas and the GDC awards next month in San Francisco. Fingers crossed for the Guerrilla team, who are nominated in multiple categories!

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Filed under Announcements, Games, Writing

Fitting writers into the game development process

When it comes to writers in games, which simile is best?  Is incorporating writers into the game dev process like:

…ramming a square peg into a round hole.
…ramming a car into a brick wall.
…ramming a bullet into a well-greased chamber.

If you’re not prepared, it could end up being like the first, or worse, feeling like the second.  Fortunately, I’ll be speaking tomorrow at the #AltDevConf about how to make the process more like the third, so that your bullet is primed and ready to blow your players’ minds!  And not just any bullet, the bullet of justice!  I’m kidding; I’m a little punchy this morning.  Here’s the 411:

Fitting Writers into the Development Process
When: Sunday, November 11th, 2:30pm Pacific time
Where: Online!
Game developers are sometimes left scratching their heads on how to incorporate writers into the game development process. This talk will take attendees through the stages of development to identify how a writer can integrate with the team and add value to the game, whether it be narrative-driven or narrative-light.

Register here, and I’ll see you Sunday!

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Do you have the essentials for game development?

If you’ve haven’t yet mastered game development, never fear, Game Development Essentials is here! Returning to her successful Game Development series, Jeannie Novak edited this well-reviewed third edition featuring yours truly discussing narrative design. I’m quoted along with other luminaries such as Warren Spector, David Brin, and Richard Bartle. In fact, I’m featured opposite the lovely and talented Chris Avellone, whose picture looks much better than mine, damn him.

I was not offered compensation for contributing or shilling the book here, but if you do decide to buy the book here, I get a little Amazon commission.  Enjoy!

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Filed under Announcements, Games