Tag Archives: game writer

Released! Where the Water Tastes Like Wine

Where the Water Tastes Like WineWhere the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny. I was one of the writers, and now you can buy it and play it right now on Steam! It’s perfect for the you-shaped person reading this post right now!

Although it’s finally available for all to enjoy, it’s already been picking up some steam (sorry for the pun) on the indie scene. It won the Developer’s Choice Award at Indiecade:Image may contain: 1 person

It’s also been nominated for Excellence in Narrative in the Independent Game Festival (IGF), along with some other awesome indies:

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It’s also picked up a lot of great reviews and ratings from players on the Steam page. Once you buy Where the Water Tastes Like Wine, don’t forget to leave your own rating!

 

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A Serious Prize: Tunnel Tail Game Wins!

Woot! A game I wrote for earned a Silver Medal at the 2013 International Serious Play Awards!  Tunnel Tail follows a group of mice as they struggle to overthrow the dark forces ready to take down both the mice and human worlds.  Naturally a true story (kidding), Tunnel Tail is more than a fantasy adventure, it has a serious component: helping combat addiction.  It’s an award I’m actually pretty proud of, considering that other award a project of mine won.

Although I work primarily in entertainment, you may not know that I also have a Skills Certificate in Chemical Dependency.  Thus, working on the project provided the perfect storm of creativity and knowledge.  My contribution ended up being “so integral to the learning component,” said a producer on the title.

The game has also been rated highly by players, so it can’t be all bad 😉  Check out the game for free! on iOS or Android.

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Fitting writers into the game development process

When it comes to writers in games, which simile is best?  Is incorporating writers into the game dev process like:

…ramming a square peg into a round hole.
…ramming a car into a brick wall.
…ramming a bullet into a well-greased chamber.

If you’re not prepared, it could end up being like the first, or worse, feeling like the second.  Fortunately, I’ll be speaking tomorrow at the #AltDevConf about how to make the process more like the third, so that your bullet is primed and ready to blow your players’ minds!  And not just any bullet, the bullet of justice!  I’m kidding; I’m a little punchy this morning.  Here’s the 411:

Fitting Writers into the Development Process
When: Sunday, November 11th, 2:30pm Pacific time
Where: Online!
Game developers are sometimes left scratching their heads on how to incorporate writers into the game development process. This talk will take attendees through the stages of development to identify how a writer can integrate with the team and add value to the game, whether it be narrative-driven or narrative-light.

Register here, and I’ll see you Sunday!

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