A thrill a minute at Devcom! Or maybe just informative by the minute. Tomorrow I’ll be speaking on Fitting Writers into the Development Process at Devcom in Cologne. Join in the informativeness!
Fitting Writers into the Development Process
When: 12:00pm-1pm, Monday, August 20, 2018
Where: Devcom, Stage 2, Koelnmesse, Cologne, Germany
What: Game developers are sometimes left scratching their heads on how to incorporate writers into the game development process. This talk will take attendees through the stages of development to identify how a writer can integrate with the team and add value to the game, whether it be narrative-driven or narrative-light.
It’s baaack! This year at Comic-con International in San Diego, we’ll be gathering together to discuss writing for gamez! Come join the usual suspects and some new faces as we discuss writing for games and answer all your burning questions.
Writing for the Computer Gaming Industry
Storytelling is entering a new golden age in the computer gaming industry. This panel of insiders share their experiences in creating some of the best-reviewed narrative-driven titles in gaming history. Neal Hallford (Betrayal at Krondor: Remastered),Chris Avellone (Divinity: Original Sin II), Anne Toole (Horizon Zero Dawn), John Zuur Platten (Ingress), Geoffrey Thorne (The Librarians), Jean Leggett (Betwixt), and Blair Leggett (StoryStylus) promise an entertaining and informative hour. Moderated by Jana Hallford (Swords & Circuitry: A Designer’s Guide to Computer Role-Playing Games).
When: Friday July 22, 2016 5:00pm – 6:00pm
Where: Room 9
Join us! You can add it to your schedule here.
It’s that time again! Time for PAX, games, and fun. And if you’ve always wondered how to get into game writing, it’s time you find out how. Join me and other fine game writers at PAX Prime to get all your burning questions answered on how to be a game writer.
So, you want to be a game writer…
Many writers (and non-writers!) would love to contribute their storytelling skills to games. What types of writing jobs are out there? How can you get a job working at a studio or as a freelancer? Beyond storytelling, what should your samples showcase? Panel participants are veteran game writers who have worked on AAA, indie, and mobile titles. These freelancers and studio employees have the insights to help you pursue that game writing career!
Toiya Kristen Finley [Author / Game Designer, Schnoodle Media, LLC], Qais Fulton [Writer and Narrative Designer, Freelance], Anne Toole [Writer, The Write Toole], Bobby Stein [Lead Writer, ArenaNet], Tom Abernathy [Senior Writer (Contract), Massive Entertainment], Leah Miller [Content Designer, Carbine Studios]
See you there!
The problem with titles or credits in the game industry, is there are so many titles to describe the same type of work. The problem with game writing is the same title can describe different types of work! Check out the continuation of our look at game writers (Part 1 here), with the artistic goodness of our friend Chris Avellone.
Very into dialog and story and may get cranky if you say s/he is a designer. Despite that, may also design
Known for: Good dialog, story and a sort of nationalistic pride in the writing profession and all things written
Terribly confusing moniker for game journalist or game reviewer, leading to consternation in conversations involving game writers of all types
Known for: Writing reviews, feeling guilty about taking swag from PR people, and questioning the quality of games journalism regularly
Someone who writes story as well as designs aspects of the game. Considers him/herself the salt of the Earth, but probably looks down on mere writers (just kidding. mostly)
Known for: Putting first whichever word will more likely get him/her the job
Unfortunately, you can’t easily tell different types of writers apart, leading to confusion at parties:
"No, not that kind of game writer!"
But on the job, the best writers work in a team.
Which type of writers works best for you?
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