Tag Archives: game writing

Assassin’s Creed Origins: Curse of the Pharaohs is live!

MarchUpdate_headerThe final DLC for Assassin’s Creed Origins, Curse of the Pharaohs, is live today! I was the lead writer on this extravaganza set in the ancient capital of Egypt, Thebes, forcing Bayek to face new foes and Pharaohs who seem to have risen from the dead. Enjoy hours of new content, including fantastic locations, weapons, and battles that expand what you’ve already enjoyed in Assassin’s Creed Origins. If you have a season pass, you can download it straight away, or you can purchase it for the low, low price of $19.99.

Already, fans have been saying to Ubisoft “look all I’m asking is what time the curse of the pharaohs dlc will go live I’m not asking for you to employ me” 🙂 and “And so apparently the cutscenes from the Curse of the Pharaohs DLC plus the full ending have already been leaked / shared / published / whatever. Be careful out there!” Check out the launch trailer here:

Congrats to the team at Ubisoft Sofia on the launch, and hope everyone enjoys playing it!

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Horizon Zero Dawn wins Writers Guild Award!

It happened! Horizon Zero Dawn won OUTSTANDING ACHIEVEMENT IN VIDEOGAME WRITING at the Writers Guild of America awards ceremony on Sunday. Congrats to all the nominees, winners, and the HZD writing team:

Horizon Zero Dawn, Narrative Director John Gonzalez; Lead Writer Benjamin McCaw; Writing by Ben Schroder, Anne Toole; Additional Writing by Dee Warrick, Meg Jayanth; Guerrilla Games

Check out the acceptance speech and some photos from the event, but be warned, there is a clown.

Next up are the DICE awards next week in Vegas and the GDC awards next month in San Francisco. Fingers crossed for the Guerrilla team, who are nominated in multiple categories!

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Horizon Zero Dawn nominated for Writers Guild Award!

Horizon Zero Dawn‘s writing team earned a Writers Guild Award nomination! The announcement marks my second nomination; the first was for THE WITCHER. HZD has made quite a splash, winning Best Narrative at the Golden Joystick Awards and the Golden Calf at the Netherlands Film Festival, among others. Horizon joins nominees from such projects as HANDMAID’S TALE, GLOW, and GET OUT. Read on to see all the Videogame Writing nominees!

Dishonored: Death of the Outsider, External Writers Anna Megill, Hazel Monforton; Lead Narrative Designer Sachka Duval; Arkane Studios-Bethesda Softworks

Futurama: Worlds of Tomorrow, Written by Cas Ruffin, Patric M. Verrone; TinyCo

Horizon Zero Dawn, Narrative Director John Gonzalez; Lead Writer Benjamin McCaw; Writing by Ben Schroder, Anne Toole; Additional Writing by Dee Warrick, Meg Jayanth; Guerrilla Games

Madden NFL 18: Longshot, Written by Michael Young, Adrian Todd Zuniga; Story by Michael Young; Tiburon/Electronic Arts

For a full list of nominees and other awards info, check out the list here.

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Speaking on Game Writing: China and Mexico edition

Game writing has been top of mind this week, as I spoke about fitting writers into the game development process first at WePlay China, and later today at Gamacon in Mexico. If you happen to be in Mexicali today, November 2nd, I’ll be speaking at 2pm, along with other such luminaries:Image may contain: 6 people, people smiling, text

If you’re not able to make either presentation, check out one of my exquisite, awe-inspiring slides from WePlay in Shanghai.

You don’t need to see what I look like. Unless you do. I was also honored to present the award for Narrative Excellence at WePlay:

Anne Toole presenting Narrative Excellence award to Detention at WePlay China 2017

The award went to Detention, which I haven’t played yet, but it looks awesome.

Hope to see you in Mexicali, or at the next conference!

 

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Video Game Writing panel at Comic-con

cci_logoComic-con International starts today, and tomorrow I’ll join a panel of video game writers to discuss video game writing. If you’re at SDCC, you’ll want to check this panel out!

Writing for the Computer Gaming Industry

Thursday July 20, 2017 6:00pm – 7:00pm
Room 25ABC

Some of the most talented storytellers today create worlds for the computer gaming industry. This panel of industry vets share insights gleaned from creating some of the best reviewed narrative-driven titles in gaming history. The panel includes Neal Hallford (Lily Bard Online), Anne Toole (Horizon Zero Dawn), John Zuur Platten (Ingress), Kimberly Unger (Dexter: Slice), and Erin Knowles, moderated by Jana Hallford (Swords & Circuitry: A Designer’s Guide to Computer Role-Playing Games).

See you in San Diego!

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Writing on Horizon Zero Dawn

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Contributor copies!

Since Horizon Zero Dawn came out a month ago, it’s been a delight to see the reviews (89 on Metacritic!), the sales numbers (2.6 million units worldwide!), and most importantly, the posts and messages from people I know enjoying the game. One lesson I’ve learned? People, especially those in the game industry, actually read the credits!

I got the opportunity to write with and for a bunch of great writers on HZD, and I know the entire Guerrilla team worked hard on this game for years. If you haven’t picked it up yet, do. If you’ve already picked it up, let me know what you think.

Now for some bonus photos from the launch party:

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So you want to be a game writer…

PAXIt’s that time again! Time for PAX, games, and fun. And if you’ve always wondered how to get into game writing, it’s time you find out how. Join me and other fine game writers at PAX Prime to get all your burning questions answered on how to be a game writer.

So, you want to be a game writer…
Many writers (and non-writers!) would love to contribute their storytelling skills to games. What types of writing jobs are out there? How can you get a job working at a studio or as a freelancer? Beyond storytelling, what should your samples showcase? Panel participants are veteran game writers who have worked on AAA, indie, and mobile titles. These freelancers and studio employees have the insights to help you pursue that game writing career!

Panelists:

Toiya Kristen Finley [Author / Game Designer, Schnoodle Media, LLC], Qais Fulton [Writer and Narrative Designer, Freelance], Anne Toole [Writer, The Write Toole], Bobby Stein [Lead Writer, ArenaNet], Tom Abernathy [Senior Writer (Contract), Massive Entertainment], Leah Miller [Content Designer, Carbine Studios]

See you there!

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