It’s the end of the world as we know it, and we can’t wait to play it. If you’re at PAX West this Sunday, I’ll be speaking on a panel with a bunch of other fantastic creators to discuss the appeal of the post-apocalypse in video games. If you can’t wait for the end of the world, join us on Sunday for a sneak peek 😉
Why We Love the Apocalypse
When: Sunday, September 2, 2018, 10:30AM-11:30AM
Where: Sphinx Theatre (Sheraton) in Seattle, WA
Why do we like playing like it’s the end of the world? With so many games set when society crumbles and the worst side of humanity (or inhumanity) takes over, what is it that draws us back to games set around an apocalypse? Join writers and designers from games like State of Decay, Horizon Zero Dawn, BioShock and Shrouded Isle as we talk about what goes into a good apocalyptic or post-apocalyptic game, why we like making them, and what new dark and upsetting places we want to take players next.
Who: Richard Foge [Design Director, Undead Labs], Tanya X. Short [Director/Designer/Writer, Kitfox Games], Jordan Thomas [Designer & Writer, Question], Anne Toole [Narrative Designer & Writer, The Write Toole], Richard Rouse III [Director/Designer/Writer, Paranoid Productions]
You’re SO mature! Is Storytelling in Games Coming of Age? is the title of my panel coming up at PAX Prime next week! While you may think you already know the answer, join me and my other esteemed writing colleagues as we discuss what’s working and what isn’t in the world of narrative and games. Of course, there’s still time to bone up on the latest games that are examples and counterexamples of great game storytelling. Got a favorite… that’s not LAST OF US? Got a least favorite… that’s not LAST OF US? Drop a comment and share your opinion, or join us for the panel:
You’re SO mature! Is Storytelling in Games Coming of Age?
When: Saturday, August 30, 2014, 7pm
Where: Sphinx Theater, Penny Arcade Expo (PAX)
It feels like video games have been around for ages, but in truth they’re still a relatively young medium. In the last few years we’ve witnessed them beginning to take on more serious subjects and mature themes in their narrative. Is this the start of the adulthood of storytelling in games? Join our all-star panel of game writers and narrative experts as we discuss this exciting new direction in game narrative and speculate on a bold new future of interactive storytelling.
Chris Tihor [Game Writer/Designer, Ironic Iconic Studios], Toiya Kristen Finley [Narrative Designer/Game Writer & Game Designer, Schnoodle Media, LLC], Richard Dansky [Central Clancy Writer, Ubisoft/Red Storm], Qais Fulton [Narrative Designer, Freelance], Anne Toole [Writer and Narrative Designer, The Write Toole], Raphael van Lierop [Creative Director, Hinterland Games]
See you at PAX, or in the comment section!