Tag Archives: WGA

Horizon Zero Dawn wins Writers Guild Award!

It happened! Horizon Zero Dawn won OUTSTANDING ACHIEVEMENT IN VIDEOGAME WRITING at the Writers Guild of America awards ceremony on Sunday. Congrats to all the nominees, winners, and the HZD writing team:

Horizon Zero Dawn, Narrative Director John Gonzalez; Lead Writer Benjamin McCaw; Writing by Ben Schroder, Anne Toole; Additional Writing by Dee Warrick, Meg Jayanth; Guerrilla Games

Check out the acceptance speech and some photos from the event, but be warned, there is a clown.

Next up are the DICE awards next week in Vegas and the GDC awards next month in San Francisco. Fingers crossed for the Guerrilla team, who are nominated in multiple categories!



Filed under Announcements, Games, Writing

Horizon Zero Dawn nominated for Writers Guild Award!

Horizon Zero Dawn‘s writing team earned a Writers Guild Award nomination! The announcement marks my second nomination; the first was for THE WITCHER. HZD has made quite a splash, winning Best Narrative at the Golden Joystick Awards and the Golden Calf at the Netherlands Film Festival, among others. Horizon joins nominees from such projects as HANDMAID’S TALE, GLOW, and GET OUT. Read on to see all the Videogame Writing nominees!

Dishonored: Death of the Outsider, External Writers Anna Megill, Hazel Monforton; Lead Narrative Designer Sachka Duval; Arkane Studios-Bethesda Softworks

Futurama: Worlds of Tomorrow, Written by Cas Ruffin, Patric M. Verrone; TinyCo

Horizon Zero Dawn, Narrative Director John Gonzalez; Lead Writer Benjamin McCaw; Writing by Ben Schroder, Anne Toole; Additional Writing by Dee Warrick, Meg Jayanth; Guerrilla Games

Madden NFL 18: Longshot, Written by Michael Young, Adrian Todd Zuniga; Story by Michael Young; Tiburon/Electronic Arts

For a full list of nominees and other awards info, check out the list here.


Filed under Announcements, Games, Writing

Writers Cabal hits the A list!

This past weekend, I spoke at a day-long event about writing, story, and trends in the game industry.   I heard Dave Ellis, WGA Award winner for Dead Head Fred talk about how he was able to fight to keep a game story in one piece.  I wish more designers were willing to fight for quality in that way.  I also learned a lot about “fringe” game opportunities, such as a game crowds of people can play while waiting in line at Disney World. If you’ve been there and played it, let me know!

But enough about the panel, let’s get to the fame part.  In preparation for the event, a reporter from NBC came to interview the panelists, and we ended up in the nightly news.  Check out the video and see if you can pick me out (hint: I’m the only woman they interviewed):

Video Games To Incorporate A-List Storytellers

What do you think?  Did I represent our industry well?

Since the interview, one girl who went to high school with me for one year tracked me down on Facebook and wanted to make sure I was the same person she remembered.  Now I can die happy 😉

Found this blog entry useful? Click here to e-mail it to someone!

AddThis social bookmarking image button


Filed under Game Design, Game Industry, Writers Cabal, Writing