Category Archives: VR/AR

Asgard’s Wrath 2 nominated for DICE Award!

Asgard’s Wrath 2, which came out last month, made it in under the wire and was nominated for Immersive Reality Game of the Year in the 2024 DICE Awards! As a reminder, I wrote for Asgard’s Wrath 2 for Meta Quest 3, 2, and Pro. Asgard’s Wrath 2 is nominated alongside games such as Horizon: Call of the Mountain and Assassins Creed. The Academy of Interactive Arts & Sciences will host the awards next month in Vegas. Congrats to the nominees in all categories! Asgard's Wrath 2

Don’t forget, if you get a Meta Quest 3 by January 24th, you get Asgard’s Wrath 2 for free!

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Original series and game narrative earn nods at two festivals

Too Hollywood a headline? Nah. Two projects of mine earned their way to some laurels this month. First up, THE ICE & TIMES OF RACHEL W. was selected as an Official Selection for Stareable Fest, celebrating web series and indie TV talent. Second, HOLOCRIMES has advanced to finalist in narrative at the Festival de Jogos do SBGames Recife 2020, a festival for the Brazilian games industry. I contributed to the narrative, but I promise I didn’t commit any of the crimes!

Stareable Official SelectionICE & TIMES is a hybrid fictional/documentary short-form series intended to inspire women to pursue STEM fields. If picked up, the series would follow a young woman going on the adventure of a lifetime as she participates in research expeditions in Antarctica.

HOLOCRIMES: AR INVESTIGATION allows the player to participate in a remote investigation of crimes as a new investigator. Solving these crimes may unveil a plot that menaces more than just the victims. Available for any detective using an Android. In addition to its nomination for Best Narrative, HOLOCRIMES is also a finalist in the Best Mobile Game, Best Design, and Best Technology categories. Maybe crime does pay.

If you’ve had a chance to play the game, I’d definitely love to hear your thoughts! Drop a comment below.

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Filed under Announcements, Games, VR/AR, webseries, Writing

Two to Tango AR

VR is getting mad funding these days, but it seems that fewer are talking about AR. Augmented Reality (AR) offers the chance to explore a fantasy world without cutting out the real world. I’ve had the privilege of writing for two AR games, coincidentally both for Google Tango: GHOSTLY MANSION and CRAYOLA COLOR BLASTER.

This is a Tango:

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This is GHOSTLY MANSION:

Cover art

Upon your death, you became a ghost, your spirit imprisoned inside the many rooms of your mansion. To finally be at peace, you must unravel the mystery of your death, searching for clues using your ghostly arm. As one does 😉 You move around your room or play area in real life to get closer to clues that reveal hidden secrets. Feel free to check out the first four rooms for free. This game only works on Tango.

From Rabbx
Entertainment Category Winner of the Tango App Contest


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This is CRAYOLA COLOR BLASTER:

Cartoony creatures invade your real-life world in this walk-around augmented reality (AR) game, exclusively for Tango-enabled Android devices. Find the paint buckets and treasure chests hidden in your room and start blasting life-sized zombies with color!

From Legacy Games
Nominated for Best AR Experience in the Google Play Awards

If you’re having a bit of trouble imagining it, this is what the world looks like in-game:

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Check them out on Google Play if you have a Tango!

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From Views to VR: Digital Story at the WGA

If you’re interested in webseries, VR, and all the glories that digital storytelling has in store, join me and other great panelists next week at the Writers Guild. I’ll be discussing writing for digital webseries like Emmy-winning LIZZIE BENNET DIARIES, writing for video games such as THE WITCHER, and writing for VR projects (project announcements forthcoming!). The event is open to all.

FROM VIEWS TO VR: CAREERS IN DIGITAL STORYTELLING

keanumatrix

Tue, August 16, 2016
7:30 PM – 9:00 PM

WGA Headquarters, 7000 W 3rd Street
Los Angeles, CA 90048

The ever-expanding digital landscape has created more opportunities for writers than ever before. YouTube has grown into a platform for filmmakers, comedians, and brands to air self-produced webisodes and web series. The video game industry has embraced and incorporated more narrative and cinematic elements to games. And virtual and augmented reality is the next frontier waiting to be conquered and scripted.

This panel addresses the various paths to a career in storytelling within the digital space. From writing webisodes to VR simulations, our panelists share their experiences creating content for new and emerging mediums and what lessons they’ve learned in often unchartered territory.

Moderator: Richie Solomon
Speakers:
Anne Toole
Dean Orion
John Zuur Platten
Evette Vargas

All are welcome. Proceeds for the event go towards the Writers Guild Foundation to support the Foundation library and other programs. Click here for tickets!

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Filed under Announcements, Games, New Media, Transmedia, VR/AR