Category Archives: Games

Signing comics and talking games at San Diego Comic Con!

It’s happening! In a week, nerds of the world will unite at Comic-con for another fun-filled extravaganza. I’ll be doing a comic book signing at Kymera Press of a limited edition PET NOIR #5. Git yours as it’s not yet available on their site! I’ll also be speaking on video game writing along with a panel of illustrious greats! Like the villain in every movie, I say “Join usssss!”

Here be the schedule:

Crafting Story for Video Games
Thursday July 19, 2018 4:45pm – 5:45pm
Room 6BCF
Video game veterans from Telltale, Riot, Xbox, and other companies share tips and techniques they use for making successful game narrative. They’ll share real-life examples and behind-the-scenes anecdotes about the origins of some of the most popular video game characters, worlds, and stories.

Signing Pet Noir
Sunday, July 22 2pm
Kymera Press, Booth #2003
Pet Noir is an adaptation of Pati Nagle’s series of linked short stories, “Pet Noir.” In “Pet Noir” feline investigator Leon, with opposable thumbs and the ability to talk, is possibly the most dangerous cat in the galaxy. The comic is drawn by Anna Giovannini, inked by Laurie Foster, colored by Liezl Buenaventura and written by Anne Toole.

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Writing for 7th Sea: Crescent Empire

7th Sea (2nd Edition)Swashbuckling sorcery is the name of the game! Well, actually, 7th Sea is the name, and the next sourcebook, the Crescent Empire, features a chapter entitled the “8th Sea,” written by yours truly. Most of the 7th Sea is set in Theah, inspired by Europe, while the Crescent Empire expands the 7th Sea to encompass exciting new territories. Learn about heroes, intrigue, ancient beasts, and more in the largest expansion yet. Enjoy the hard cover (see below) or pick up a pdf of the sourcebook along with the rest of the 7th Sea titles over at DrivethruRPG. See you there! 😉

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Unboxing contributor copies of 7th Sea: Crescent Empire

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Assassin’s Creed Origins: Curse of the Pharaohs is live!

MarchUpdate_headerThe final DLC for Assassin’s Creed Origins, Curse of the Pharaohs, is live today! I was the lead writer on this extravaganza set in the ancient capital of Egypt, Thebes, forcing Bayek to face new foes and Pharaohs who seem to have risen from the dead. Enjoy hours of new content, including fantastic locations, weapons, and battles that expand what you’ve already enjoyed in Assassin’s Creed Origins. If you have a season pass, you can download it straight away, or you can purchase it for the low, low price of $19.99.

Already, fans have been saying to Ubisoft “look all I’m asking is what time the curse of the pharaohs dlc will go live I’m not asking for you to employ me” 🙂 and “And so apparently the cutscenes from the Curse of the Pharaohs DLC plus the full ending have already been leaked / shared / published / whatever. Be careful out there!” Check out the launch trailer here:

Congrats to the team at Ubisoft Sofia on the launch, and hope everyone enjoys playing it!

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Released! Where the Water Tastes Like Wine

Where the Water Tastes Like WineWhere the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny. I was one of the writers, and now you can buy it and play it right now on Steam! It’s perfect for the you-shaped person reading this post right now!

Although it’s finally available for all to enjoy, it’s already been picking up some steam (sorry for the pun) on the indie scene. It won the Developer’s Choice Award at Indiecade:Image may contain: 1 person

It’s also been nominated for Excellence in Narrative in the Independent Game Festival (IGF), along with some other awesome indies:

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It’s also picked up a lot of great reviews and ratings from players on the Steam page. Once you buy Where the Water Tastes Like Wine, don’t forget to leave your own rating!

 

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Horizon Zero Dawn wins Writers Guild Award!

It happened! Horizon Zero Dawn won OUTSTANDING ACHIEVEMENT IN VIDEOGAME WRITING at the Writers Guild of America awards ceremony on Sunday. Congrats to all the nominees, winners, and the HZD writing team:

Horizon Zero Dawn, Narrative Director John Gonzalez; Lead Writer Benjamin McCaw; Writing by Ben Schroder, Anne Toole; Additional Writing by Dee Warrick, Meg Jayanth; Guerrilla Games

Check out the acceptance speech and some photos from the event, but be warned, there is a clown.

Next up are the DICE awards next week in Vegas and the GDC awards next month in San Francisco. Fingers crossed for the Guerrilla team, who are nominated in multiple categories!

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Horizon Zero Dawn nominated for Writers Guild Award!

Horizon Zero Dawn‘s writing team earned a Writers Guild Award nomination! The announcement marks my second nomination; the first was for THE WITCHER. HZD has made quite a splash, winning Best Narrative at the Golden Joystick Awards and the Golden Calf at the Netherlands Film Festival, among others. Horizon joins nominees from such projects as HANDMAID’S TALE, GLOW, and GET OUT. Read on to see all the Videogame Writing nominees!

Dishonored: Death of the Outsider, External Writers Anna Megill, Hazel Monforton; Lead Narrative Designer Sachka Duval; Arkane Studios-Bethesda Softworks

Futurama: Worlds of Tomorrow, Written by Cas Ruffin, Patric M. Verrone; TinyCo

Horizon Zero Dawn, Narrative Director John Gonzalez; Lead Writer Benjamin McCaw; Writing by Ben Schroder, Anne Toole; Additional Writing by Dee Warrick, Meg Jayanth; Guerrilla Games

Madden NFL 18: Longshot, Written by Michael Young, Adrian Todd Zuniga; Story by Michael Young; Tiburon/Electronic Arts

For a full list of nominees and other awards info, check out the list here.

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Speaking on Game Writing: China and Mexico edition

Game writing has been top of mind this week, as I spoke about fitting writers into the game development process first at WePlay China, and later today at Gamacon in Mexico. If you happen to be in Mexicali today, November 2nd, I’ll be speaking at 2pm, along with other such luminaries:Image may contain: 6 people, people smiling, text

If you’re not able to make either presentation, check out one of my exquisite, awe-inspiring slides from WePlay in Shanghai.

You don’t need to see what I look like. Unless you do. I was also honored to present the award for Narrative Excellence at WePlay:

Anne Toole presenting Narrative Excellence award to Detention at WePlay China 2017

The award went to Detention, which I haven’t played yet, but it looks awesome.

Hope to see you in Mexicali, or at the next conference!

 

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