Category Archives: Games

Panels on Writing at San Diego Comic Con 2019

Today’s the day! Comic-con International begins tonight, luring people from all over the world to enjoy perfect weather; infinity comics, games, series, and more; and all the shenanigans you can get into. In addition to signing my latest comic from Kymera Press, I will be speaking on not one, but two panels this week on writing, so if you’ll be attending, come on by and ask your burning questions about writing.

Designing Narrative for Computer Games
When: Friday, July 19, 8pm
Where: San Diego Convention Center, Room 23ABC

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What: Some of the most talented storytellers today create worlds for the computer gaming industry. A panel of industry vets share their insights into the creation of these amazing, interactive worlds.

Add it to your Comic-con schedule here.

Diversity in Writing: Women Writers and Producers
When: Saturday, July 20, 5:30pm
Where: San Diego Convention Center, Room 26AB

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What: Award-winning diverse women writers and producers will discuss creating stories with strong diverse female characters across TV, animation, comics, and games; they’ll also address the importance of diverse representation, getting started in writing, and their career paths from writing to executive producing top shows. Panelists include Nicole Dubuc (Star Wars Forces of Destiny, Rebels; producer of Transformers: Rescue Bots Academy; winner of WGA Animation Writing Award), Denise Downer (Marvel’s Avengers Black Panther’s Quest, Power Rangers: Beast Morphers), Keto Shimizu (DC’s Legends of Tomorrow, executive producer and writer; Arrow), Silvia Olivas (Disney’s Elena of Avalor, producer and writer; Moesha), Anne Toole (Horizon Zero Dawn, WGA Video Game Award winner; The Lizzie Bennet Diaries), Joelle Sellner (DC Super Hero Girls, Sonic Boom), and Gloria Shen (Disney Channel’s Amphibia). Moderated by Kevin Winston, Digital LA, CEO.

Add it to your Comic-con schedule here.

Pet Noir issues #5-6

I’ll also be stopping by the Kymera Press booth 2003 to sign issues 5 and 6 of Pet Noir, following the adventures of a genetically engineered cat on a space station. Pet Noir 6 will be new for Comic-con, so be one of the first to own it! Follow me or Kymera Press on Twitter for updates on when I’ll be signing!

Whatever you do at Comic-con, have a great time!

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Cool & Collected: Halo comics & D&D adventure get hardcovers

Two projects I contributed to are debuting this month with a new look. First off, Dark Horse is collecting the HALO: LONE WOLF comic book mini-series I wrote into hardcover.

Click here if you want minor spoilers for individual issues 1, 2, 3, and 4.

Not to be outdone, Lion Forge is collecting its monthly publication of D&D resources and adventures into ROLLED & TOLD: VOLUME 1. I wrote one short adventure for their Halloween issue entitled “Maigret’s Traveling Carnival.” The collection holds many more great adventures where that came from, so players should definitely check it out.

If you want to gaze upon beautiful art, enjoy an adventure or two, AND own a book you can use as a tray (no judgment), you are in luck. The hardcover collections of ROLLED & TOLD: VOLUME 1 and HALO: LONE WOLF are available now!

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June 25, 2019 · 10:17 am

Level Up: Writers in Games

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How do writers fit into the game development process? If this question has been plaguing you, or even if it hasn’t, you can come hear me attempt to answer it tomorrow at the LEVEL UP Rome Developer Conference. I’ll be joining a host of other great game developers to discuss best practices in the industry at the world famous Cinecittà studios.

Fitting Writers into the Game Development Process

When: 15:30-16:30, Sunday, May 12, 2019
Where: LEVEL UP, Track 1, Cinecittà, Via Tuscolana, 1055, 00173 Roma RM, Italia
What: Game developers are sometimes left scratching their heads on how to incorporate writers into the game development process.  This talk will take attendees through the stages of development to identify how a writer can integrate with the team and add value to the game, whether it be narrative-driven or narrative-light.

Hope to see you there!

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Writing on DAYS GONE

DAYS GONE, the PS4 exclusive survival horror game, came out last month. I had the opportunity to write some early content for this game, set in the exquisite mountains, high desert, and forests of Oregon. The people of Bend Studios did an amazing job on this game. I spent about three months up there and even enjoyed riding around on a bike in the Cascade mountains. Spoiler: It’s more fun in-game, partially because IRL I felt like I was going to fall off, and also because it was cold!

If you’re interested in environmental storytelling, immersive ambient conversations, and a cult at the end of the world, check out DAYS GONE. Also, if you like killing zombie-like freakers while riding a bike like a boss, check it all the way out!

Days Gone - Key Art

 

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Heroes of Game Narrative at Reboot Develop

reboot.pngIf you didn’t get your game narrative yayas out at GDC and you’ll be at Reboot Develop Blue today, check out the Heroes of Narrative panel. I’ll join the esteemed Chris Avellone and Charles Cecil as we discuss the trials and tribulations of crafting in-game narrative. All attendees will walk away with an idea of where game narrative is, and where it’s going!

Heroes of the Narrative panel
When: Saturday April 13, 2019, 3pm (15:00)
Where: Reboot Develop Blue
Sheraton Dubrovnik, Croatia
Zeuz Stage

I also had the opportunity to speak at a panel this Thursday on another panel.

Interactive Empathy – Citizenship and Storytelling in Video Games
Goethe Institute Panel: Hendrik Lesser (remote control productions/EGDF), Renaud
Charpentier (Tower Five), Anne Toole, Andrej Kovacevic (Exordium Games), moderated by Srdan Laterza
Description: Games that tackle serious social issues have the power to inspire players’ empathy by letting them feel the world from the outsider’s standpoint. As the most immersive medium, games also change our everyday lives by impacting economy, storytelling, and culture. Do games have the power to change the world by enhancing empathy amongst the worldwide audience?
*** The round table panel is a part of Interactive Empathy, a project by Goethe-Institut Kroatien and Institut français de Croatie, within the framework of the Franco-German Cultural Fund***

There mayyyy be write-ups of it online soon!

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HALO: Lone Wolf #2 comic available!

The comic series I wrote for Dark Horse and 343 continues this week with HALO: Lone Wolf #2. If you want to get on board, it’s not too late to pick up a copy or pre-order the rest of the series. Previously, Spartan Linda-058 sets off alone to find a target on a Covenant planet. No spoilers until after the jump!

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Halo: Lone Wolf #2

With Dr. Chen, a dangerous ex-ONI scientist, in her sights, Spartan Linda-058 and her AI companion must find a way to end the threat posed by Chen and evacuate the endangered humans in the settlement. But as the Covenant prepare to stage an assault, Linda discovers that Chen holds the key to a secret that could endanger all of humanity if it fell into the wrong hands.

Creators

Writer:
Anne Toole
Penciller:
Kieran McKeown
Inker:
JL Straw
Colorist:
Dan Jackson
Cover Artist:
Christian Ward

Pick it up wherever fine comics are sold!

 

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Storytelling Across Media symposium at Comic-con Museum

SAM: Storytelling Across Media, Nov. 3, 2018 in San Diego, CAGames, comics, VR, and more! If you’re interested in how we tell stories across media, come check out the Storytelling Across Media symposium at the shiny new Comic-Con Museum in San Diego this weekend. I’ll be speaking on a fantastic panel of game writers!

  • WHO: SAM: Storytelling Across Media
  • WHAT: A one-day symposium devoted to talks and workshops about storytelling in various forms of media.
  • WHEN: Saturday, November 3 • Panels: 12:00–6:00 PM • Mixer: 7:00–10:00 PM
  • WHERE: Comic-Con Museum, 2131 Pan American Plaza, Balboa Park, San Diego, CA 92101
  • ADMISSION: Free; online advance registration is encouraged. Seating is limited.

And here be more details about the game writing panel:

3:15–4:00 Storytelling in Games: Shaping the Future of Narrative—Anne Toole (writer, Horizon Zero Dawn), Desirée Proctor and Erica Harrell (writers, Walking Dead: Saints and Sinners), Shanon Ingles (writer and narrative designer, Ghost Story, Midboss, Tellltale & EA), and Neal Hallford (executive producer, Swords & Circuitry Studios) gather to discuss how games are evolving the art of narrative through interactive media experiences. The panel is moderated by Jana Hallford (executive producer, Swords & Circuitry Studios) and will include a Q&A session. The Lodge

See you in San Diego!

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