If you are interested in writing for games, or how to break into writing, Long Beach Comic Con had the panels for you this month.
For the “Writing for Video Games: the Real Behind the Virtual” panel, I joined Tony Bedard (Agents of Mayhem), Jon Callan (Survios), Shawn Kittelsen (Injustice 2), and John Nee (Cryptozoic) to discuss the trials and tribulations of writing games, and how it differs from other media. You can check out a short write-up here.
“Writing for Video Games” panel at Long Beach Comic-Con
Afterwards, I joined Brandon Easton (Agent Carter) and Geoffrey Thorne (Librarians) on “The Writer’s Journey: Breaking in and Managing a Career in Hollywood.” Brandon puts on this panel at Comic-con, Wondercon, and LBCC, so you know it’s bound to be good. He gave people good advice on best books to read, including WRITING THE TV DRAMA, and WRITERS ON COMICS SCRIPTWRITING. I may have to check those out myself.
“The Writer’s Journey” panel at Long Beach Comic-con
Did you get a chance to attend either panel? If you did, drop a comment and share the best thing you learned!
Comic-con International starts today, and tomorrow I’ll join a panel of video game writers to discuss video game writing. If you’re at SDCC, you’ll want to check this panel out!
Writing for the Computer Gaming Industry
Thursday July 20, 2017 6:00pm – 7:00pm
Some of the most talented storytellers today create worlds for the computer gaming industry. This panel of industry vets share insights gleaned from creating some of the best reviewed narrative-driven titles in gaming history. The panel includes Neal Hallford (Lily Bard Online), Anne Toole (Horizon Zero Dawn), John Zuur Platten (Ingress), Kimberly Unger (Dexter: Slice), and Erin Knowles, moderated by Jana Hallford (Swords & Circuitry: A Designer’s Guide to Computer Role-Playing Games).
See you in San Diego!
VR is getting mad funding these days, but it seems that fewer are talking about AR. Augmented Reality (AR) offers the chance to explore a fantasy world without cutting out the real world. I’ve had the privilege of writing for two AR games, coincidentally both for Google Tango: GHOSTLY MANSION and CRAYOLA COLOR BLASTER.
This is a Tango:
This is GHOSTLY MANSION:
Upon your death, you became a ghost, your spirit imprisoned inside the many rooms of your mansion. To finally be at peace, you must unravel the mystery of your death, searching for clues using your ghostly arm. As one does 😉 You move around your room or play area in real life to get closer to clues that reveal hidden secrets. Feel free to check out the first four rooms for free. This game only works on Tango.
Entertainment Category Winner of the Tango App Contest
This is CRAYOLA COLOR BLASTER:
Cartoony creatures invade your real-life world in this walk-around augmented reality (AR) game, exclusively for Tango-enabled Android devices. Find the paint buckets and treasure chests hidden in your room and start blasting life-sized zombies with color!
From Legacy Games
Nominated for Best AR Experience in the Google Play Awards
If you’re having a bit of trouble imagining it, this is what the world looks like in-game:
Check them out on Google Play if you have a Tango!
Since Horizon Zero Dawn came out a month ago, it’s been a delight to see the reviews (89 on Metacritic!), the sales numbers (2.6 million units worldwide!), and most importantly, the posts and messages from people I know enjoying the game. One lesson I’ve learned? People, especially those in the game industry, actually read the credits!
I got the opportunity to write with and for a bunch of great writers on HZD, and I know the entire Guerrilla team worked hard on this game for years. If you haven’t picked it up yet, do. If you’ve already picked it up, let me know what you think.
Now for some bonus photos from the launch party:
Dancing with a Watcher
Me with Hermen, el-presidente
If you’re interested in webseries, VR, and all the glories that digital storytelling has in store, join me and other great panelists next week at the Writers Guild. I’ll be discussing writing for digital webseries like Emmy-winning LIZZIE BENNET DIARIES, writing for video games such as THE WITCHER, and writing for VR projects (project announcements forthcoming!). The event is open to all.
Tue, August 16, 2016
7:30 PM – 9:00 PM
WGA Headquarters, 7000 W 3rd Street
Los Angeles, CA 90048
The ever-expanding digital landscape has created more opportunities for writers than ever before. YouTube has grown into a platform for filmmakers, comedians, and brands to air self-produced webisodes and web series. The video game industry has embraced and incorporated more narrative and cinematic elements to games. And virtual and augmented reality is the next frontier waiting to be conquered and scripted.
This panel addresses the various paths to a career in storytelling within the digital space. From writing webisodes to VR simulations, our panelists share their experiences creating content for new and emerging mediums and what lessons they’ve learned in often unchartered territory.
Moderator: Richie Solomon
John Zuur Platten
All are welcome. Proceeds for the event go towards the Writers Guild Foundation to support the Foundation library and other programs. Click here for tickets!
It’s baaack! This year at Comic-con International in San Diego, we’ll be gathering together to discuss writing for gamez! Come join the usual suspects and some new faces as we discuss writing for games and answer all your burning questions.
Writing for the Computer Gaming Industry
Storytelling is entering a new golden age in the computer gaming industry. This panel of insiders share their experiences in creating some of the best-reviewed narrative-driven titles in gaming history. Neal Hallford (Betrayal at Krondor: Remastered),Chris Avellone (Divinity: Original Sin II), Anne Toole (Horizon Zero Dawn), John Zuur Platten (Ingress), Geoffrey Thorne (The Librarians), Jean Leggett (Betwixt), and Blair Leggett (StoryStylus) promise an entertaining and informative hour. Moderated by Jana Hallford (Swords & Circuitry: A Designer’s Guide to Computer Role-Playing Games).
When: Friday July 22, 2016 5:00pm – 6:00pm
Where: Room 9
Join us! You can add it to your schedule here.
I’m headed down to the Cannes Film Festival and Marché. I’ll be speaking at Cannes Digital, a Festival du film Merveilleux event, about writing interactive stories and how it differs (or doesn’t!) from writing linear tales. I just looked at the list of other speakers, and they’re kind of amazing. Here they are:
Digital Landscape at Cannes
WHEN: 2-4pm, Saturday, May 14th
WHERE: Hotel Eden, 133 Rue d’Antibes, Cannes
Liz Rosenthal / Power to the Pixel
Kristen Konvitz / Indiegogo
Director of Film & Creative
Charlotte Hurni / Cinando ( Marche du Film / Festival de Cannes
Communication Coordinator )
Carole Joly / Cinando ( Marché du Film / Festival de Cannes )
Gotham Chandna / Cloud 21
Social Media digital strategist
Yelena Rachitsky / Oculus Story Studio
Creative Producer – Head of Education
Anne Toole / Write Toole
Writers Guild nominee
If you’ll be there, it’s free to attend the panel, so why not come on by? RSVP here.