Horizon Zero Dawn‘s writing team earned a Writers Guild Award nomination! The announcement marks my second nomination; the first was for THE WITCHER. HZD has made quite a splash, winning Best Narrative at the Golden Joystick Awards and the Golden Calf at the Netherlands Film Festival, among others. Horizon joins nominees from such projects as HANDMAID’S TALE, GLOW, and GET OUT. Read on to see all the Videogame Writing nominees!
Dishonored: Death of the Outsider, External Writers Anna Megill, Hazel Monforton; Lead Narrative Designer Sachka Duval; Arkane Studios-Bethesda Softworks
Futurama: Worlds of Tomorrow, Written by Cas Ruffin, Patric M. Verrone; TinyCo
Horizon Zero Dawn, Narrative Director John Gonzalez; Lead Writer Benjamin McCaw; Writing by Ben Schroder, Anne Toole; Additional Writing by Dee Warrick, Meg Jayanth; Guerrilla Games
Madden NFL 18: Longshot, Written by Michael Young, Adrian Todd Zuniga; Story by Michael Young; Tiburon/Electronic Arts
For a full list of nominees and other awards info, check out the list here.
Game writing has been top of mind this week, as I spoke about fitting writers into the game development process first at WePlay China, and later today at Gamacon in Mexico. If you happen to be in Mexicali today, November 2nd, I’ll be speaking at 2pm, along with other such luminaries:
If you’re not able to make either presentation, check out one of my exquisite, awe-inspiring slides from WePlay in Shanghai.
You don’t need to see what I look like. Unless you do. I was also honored to present the award for Narrative Excellence at WePlay:
The award went to Detention, which I haven’t played yet, but it looks awesome.
Hope to see you in Mexicali, or at the next conference!
If you are interested in writing for games, or how to break into writing, Long Beach Comic Con had the panels for you this month.
For the “Writing for Video Games: the Real Behind the Virtual” panel, I joined Tony Bedard (Agents of Mayhem), Jon Callan (Survios), Shawn Kittelsen (Injustice 2), and John Nee (Cryptozoic) to discuss the trials and tribulations of writing games, and how it differs from other media. You can check out a short write-up here.
“Writing for Video Games” panel at Long Beach Comic-Con
Afterwards, I joined Brandon Easton (Agent Carter) and Geoffrey Thorne (Librarians) on “The Writer’s Journey: Breaking in and Managing a Career in Hollywood.” Brandon puts on this panel at Comic-con, Wondercon, and LBCC, so you know it’s bound to be good. He gave people good advice on best books to read, including WRITING THE TV DRAMA, and WRITERS ON COMICS SCRIPTWRITING. I may have to check those out myself.
“The Writer’s Journey” panel at Long Beach Comic-con
Did you get a chance to attend either panel? If you did, drop a comment and share the best thing you learned!
Comic-con International starts today, and tomorrow I’ll join a panel of video game writers to discuss video game writing. If you’re at SDCC, you’ll want to check this panel out!
Writing for the Computer Gaming Industry
Thursday July 20, 2017 6:00pm – 7:00pm
Some of the most talented storytellers today create worlds for the computer gaming industry. This panel of industry vets share insights gleaned from creating some of the best reviewed narrative-driven titles in gaming history. The panel includes Neal Hallford (Lily Bard Online), Anne Toole (Horizon Zero Dawn), John Zuur Platten (Ingress), Kimberly Unger (Dexter: Slice), and Erin Knowles, moderated by Jana Hallford (Swords & Circuitry: A Designer’s Guide to Computer Role-Playing Games).
See you in San Diego!
VR is getting mad funding these days, but it seems that fewer are talking about AR. Augmented Reality (AR) offers the chance to explore a fantasy world without cutting out the real world. I’ve had the privilege of writing for two AR games, coincidentally both for Google Tango: GHOSTLY MANSION and CRAYOLA COLOR BLASTER.
This is a Tango:
This is GHOSTLY MANSION:
Upon your death, you became a ghost, your spirit imprisoned inside the many rooms of your mansion. To finally be at peace, you must unravel the mystery of your death, searching for clues using your ghostly arm. As one does 😉 You move around your room or play area in real life to get closer to clues that reveal hidden secrets. Feel free to check out the first four rooms for free. This game only works on Tango.
Entertainment Category Winner of the Tango App Contest
This is CRAYOLA COLOR BLASTER:
Cartoony creatures invade your real-life world in this walk-around augmented reality (AR) game, exclusively for Tango-enabled Android devices. Find the paint buckets and treasure chests hidden in your room and start blasting life-sized zombies with color!
From Legacy Games
Nominated for Best AR Experience in the Google Play Awards
If you’re having a bit of trouble imagining it, this is what the world looks like in-game:
Check them out on Google Play if you have a Tango!
Since Horizon Zero Dawn came out a month ago, it’s been a delight to see the reviews (89 on Metacritic!), the sales numbers (2.6 million units worldwide!), and most importantly, the posts and messages from people I know enjoying the game. One lesson I’ve learned? People, especially those in the game industry, actually read the credits!
I got the opportunity to write with and for a bunch of great writers on HZD, and I know the entire Guerrilla team worked hard on this game for years. If you haven’t picked it up yet, do. If you’ve already picked it up, let me know what you think.
Now for some bonus photos from the launch party:
Dancing with a Watcher
Me with Hermen, el-presidente
If you’re interested in webseries, VR, and all the glories that digital storytelling has in store, join me and other great panelists next week at the Writers Guild. I’ll be discussing writing for digital webseries like Emmy-winning LIZZIE BENNET DIARIES, writing for video games such as THE WITCHER, and writing for VR projects (project announcements forthcoming!). The event is open to all.
Tue, August 16, 2016
7:30 PM – 9:00 PM
WGA Headquarters, 7000 W 3rd Street
Los Angeles, CA 90048
The ever-expanding digital landscape has created more opportunities for writers than ever before. YouTube has grown into a platform for filmmakers, comedians, and brands to air self-produced webisodes and web series. The video game industry has embraced and incorporated more narrative and cinematic elements to games. And virtual and augmented reality is the next frontier waiting to be conquered and scripted.
This panel addresses the various paths to a career in storytelling within the digital space. From writing webisodes to VR simulations, our panelists share their experiences creating content for new and emerging mediums and what lessons they’ve learned in often unchartered territory.
Moderator: Richie Solomon
John Zuur Platten
All are welcome. Proceeds for the event go towards the Writers Guild Foundation to support the Foundation library and other programs. Click here for tickets!