The comic series I wrote for Dark Horse and 343 continues this week with HALO: Lone Wolf #2. If you want to get on board, it’s not too late to pick up a copy or pre-order the rest of the series. Previously, Spartan Linda-058 sets off alone to find a target on a Covenant planet. No spoilers until after the jump!
With Dr. Chen, a dangerous ex-ONI scientist, in her sights, Spartan Linda-058 and her AI companion must find a way to end the threat posed by Chen and evacuate the endangered humans in the settlement. But as the Covenant prepare to stage an assault, Linda discovers that Chen holds the key to a secret that could endanger all of humanity if it fell into the wrong hands.
Games, comics, VR, and more! If you’re interested in how we tell stories across media, come check out the Storytelling Across Media symposium at the shiny new Comic-Con Museum in San Diego this weekend. I’ll be speaking on a fantastic panel of game writers!
- WHO: SAM: Storytelling Across Media
- WHAT: A one-day symposium devoted to talks and workshops about storytelling in various forms of media.
- WHEN: Saturday, November 3 • Panels: 12:00–6:00 PM • Mixer: 7:00–10:00 PM
- WHERE: Comic-Con Museum, 2131 Pan American Plaza, Balboa Park, San Diego, CA 92101
- ADMISSION: Free; online advance registration is encouraged. Seating is limited.
And here be more details about the game writing panel:
3:15–4:00 Storytelling in Games: Shaping the Future of Narrative—Anne Toole (writer, Horizon Zero Dawn), Desirée Proctor and Erica Harrell (writers, Walking Dead: Saints and Sinners), Shanon Ingles (writer and narrative designer, Ghost Story, Midboss, Tellltale & EA), and Neal Hallford (executive producer, Swords & Circuitry Studios) gather to discuss how games are evolving the art of narrative through interactive media experiences. The panel is moderated by Jana Hallford (executive producer, Swords & Circuitry Studios) and will include a Q&A session. The Lodge
See you in San Diego!
Writing knows no boundaries. Today, my writing appears in EA’s latest installment of the NBA franchise with the launch of NBA Live 2019! I wrote scripts as well as interactive text dialog, along with C.J. Kershner, another fantastic writer. I was super excited to work with such a talented team of devs on my first pure sports game! Available for XB1 and PS4, you can buy it right now. Check it out. Play. Become the One.
Here’s how EA describes it:
NBA LIVE 19 redefines the way you play. With Real Player Motion and 1v1 Everywhere, a head-to-head gameplay feature, you’ll have unprecedented levels of control on every possession. Pursue basketball glory with the freedom to create your path in The League and The Streets, and chart your own hoops journey with the return of THE ONE.
And a little bit on how Polygon describes it:
NBA LIVE 19 SOMEHOW MAKES SOCIAL MEDIA FUN AGAIN
My exploits in The One were wrapped with a fictitious social media presentation that’s the best I’ve seen since sports video games started faking tweets about five years ago.
See you on the court!
It’s the end of the world as we know it, and we can’t wait to play it. If you’re at PAX West this Sunday, I’ll be speaking on a panel with a bunch of other fantastic creators to discuss the appeal of the post-apocalypse in video games. If you can’t wait for the end of the world, join us on Sunday for a sneak peek 😉
Why We Love the Apocalypse
When: Sunday, September 2, 2018, 10:30AM-11:30AM
Where: Sphinx Theatre (Sheraton) in Seattle, WA
Why do we like playing like it’s the end of the world? With so many games set when society crumbles and the worst side of humanity (or inhumanity) takes over, what is it that draws us back to games set around an apocalypse? Join writers and designers from games like State of Decay, Horizon Zero Dawn, BioShock and Shrouded Isle as we talk about what goes into a good apocalyptic or post-apocalyptic game, why we like making them, and what new dark and upsetting places we want to take players next.
Who: Richard Foge [Design Director, Undead Labs], Tanya X. Short [Director/Designer/Writer, Kitfox Games], Jordan Thomas [Designer & Writer, Question], Anne Toole [Narrative Designer & Writer, The Write Toole], Richard Rouse III [Director/Designer/Writer, Paranoid Productions]
A thrill a minute at Devcom! Or maybe just informative by the minute. Tomorrow I’ll be speaking on Fitting Writers into the Development Process at Devcom in Cologne. Join in the informativeness!
Fitting Writers into the Development Process
When: 12:00pm-1pm, Monday, August 20, 2018
Where: Devcom, Stage 2, Koelnmesse, Cologne, Germany
What: Game developers are sometimes left scratching their heads on how to incorporate writers into the game development process. This talk will take attendees through the stages of development to identify how a writer can integrate with the team and add value to the game, whether it be narrative-driven or narrative-light.
It’s happening! In a week, nerds of the world will unite at Comic-con for another fun-filled extravaganza. I’ll be doing a comic book signing at Kymera Press of a limited edition PET NOIR #5. Git yours as it’s not yet available on their site! I’ll also be speaking on video game writing along with a panel of illustrious greats! Like the villain in every movie, I say “Join usssss!”
Here be the schedule:
Crafting Story for Video Games
Thursday July 19, 2018 4:45pm – 5:45pm
Video game veterans from Telltale, Riot, Xbox, and other companies share tips and techniques they use for making successful game narrative. They’ll share real-life examples and behind-the-scenes anecdotes about the origins of some of the most popular video game characters, worlds, and stories.
Signing Pet Noir
Sunday, July 22 2pm
Kymera Press, Booth #2003
Pet Noir is an adaptation of Pati Nagle’s series of linked short stories, “Pet Noir.” In “Pet Noir” feline investigator Leon, with opposable thumbs and the ability to talk, is possibly the most dangerous cat in the galaxy. The comic is drawn by Anna Giovannini, inked by Laurie Foster, colored by Liezl Buenaventura and written by Anne Toole.