Tag Archives: ps4

Writing for Ghost of Tsushima: Director’s Cut – live today!

Ghost of Tsushima: Director's Cut' is the definitive way to playToday’s the day! Ghost of Tsushima: Director’s Cut is now available for your enjoyment on PS4/5. Luxuriate in the beauty of feudal Japan while fighting against a Mongol invasion. I had the extreme pleasure of being one of the writers on this expansion, which takes Jin on a journey to the nearby island of Iki to pet all the cats face the truth about his father. Explore the nooks and crannies of the island to find hidden lore, treasure, and of course, stories. I had a blast working on it, and hope you have a blast playing it. With scenery as exquisite as the first — if not more so on PS5 — you’ll hardly be disappointed. Plus you get to pet cats, deer, and more!

Here’s a review that happens to highlight part of what I worked on, but be forewarned there be spoilers: Ghost of Tsushima: Iki Island just solidified Jin as one of PlayStation’s greatest heroes

And here’s the launch trailer!

And here’s where you pet kitties:

Enjoy, and if you have any awesome photos, please share!

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Days Gone wins Best Storytelling Award

DAYS GONE, the survival horror game I wrote for, won for Best Storytelling at the Golden Joystick Awards last month. As a PS4 exclusive, DAYS GONE also won Playstation Game of the Year.

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I contributed some early development writing, including developing the lore and jargon of the Ripper cult. Check out images from the book (art by various — I can’t draw) below.

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From the Playstation website: “At its core, Days Gone is about survivors and what makes them human: desperation, loss, madness, betrayal, friendship, brotherhood, regret, love—and hope. It’s about how, even when confronted with such enormous tragedy, hope never dies.”

If you haven’t played DAYS GONE yet, maybe now’s the time. Nothing says the holidays like fighting for your life!

 

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Writing on Horizon Zero Dawn

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Contributor copies!

Since Horizon Zero Dawn came out a month ago, it’s been a delight to see the reviews (89 on Metacritic!), the sales numbers (2.6 million units worldwide!), and most importantly, the posts and messages from people I know enjoying the game. One lesson I’ve learned? People, especially those in the game industry, actually read the credits!

I got the opportunity to write with and for a bunch of great writers on HZD, and I know the entire Guerrilla team worked hard on this game for years. If you haven’t picked it up yet, do. If you’ve already picked it up, let me know what you think.

Now for some bonus photos from the launch party:

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