Writing knows no boundaries. Today, my writing appears in EA’s latest installment of the NBA franchise with the launch of NBA Live 2019! I wrote scripts as well as interactive text dialog, along with C.J. Kershner, another fantastic writer. I was super excited to work with such a talented team of devs on my first pure sports game! Available for XB1 and PS4, you can buy it right now. Check it out. Play. Become the One.
Here’s how EA describes it:
NBA LIVE 19 redefines the way you play. With Real Player Motion and 1v1 Everywhere, a head-to-head gameplay feature, you’ll have unprecedented levels of control on every possession. Pursue basketball glory with the freedom to create your path in The League and The Streets, and chart your own hoops journey with the return of THE ONE.
And a little bit on how Polygon describes it:
NBA LIVE 19 SOMEHOW MAKES SOCIAL MEDIA FUN AGAIN
My exploits in The One were wrapped with a fictitious social media presentation that’s the best I’ve seen since sports video games started faking tweets about five years ago.
See you on the court!
It’s the end of the world as we know it, and we can’t wait to play it. If you’re at PAX West this Sunday, I’ll be speaking on a panel with a bunch of other fantastic creators to discuss the appeal of the post-apocalypse in video games. If you can’t wait for the end of the world, join us on Sunday for a sneak peek 😉
Why We Love the Apocalypse
When: Sunday, September 2, 2018, 10:30AM-11:30AM
Where: Sphinx Theatre (Sheraton) in Seattle, WA
Why do we like playing like it’s the end of the world? With so many games set when society crumbles and the worst side of humanity (or inhumanity) takes over, what is it that draws us back to games set around an apocalypse? Join writers and designers from games like State of Decay, Horizon Zero Dawn, BioShock and Shrouded Isle as we talk about what goes into a good apocalyptic or post-apocalyptic game, why we like making them, and what new dark and upsetting places we want to take players next.
Who: Richard Foge [Design Director, Undead Labs], Tanya X. Short [Director/Designer/Writer, Kitfox Games], Jordan Thomas [Designer & Writer, Question], Anne Toole [Narrative Designer & Writer, The Write Toole], Richard Rouse III [Director/Designer/Writer, Paranoid Productions]
The final DLC for Assassin’s Creed Origins, Curse of the Pharaohs, is live today! I was the lead writer on this extravaganza set in the ancient capital of Egypt, Thebes, forcing Bayek to face new foes and Pharaohs who seem to have risen from the dead. Enjoy hours of new content, including fantastic locations, weapons, and battles that expand what you’ve already enjoyed in Assassin’s Creed Origins. If you have a season pass, you can download it straight away, or you can purchase it for the low, low price of $19.99.
Already, fans have been saying to Ubisoft “look all I’m asking is what time the curse of the pharaohs dlc will go live I’m not asking for you to employ me” 🙂 and “And so apparently the cutscenes from the Curse of the Pharaohs DLC plus the full ending have already been leaked / shared / published / whatever. Be careful out there!” Check out the launch trailer here:
Congrats to the team at Ubisoft Sofia on the launch, and hope everyone enjoys playing it!
Where the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny. I was one of the writers, and now you can buy it and play it right now on Steam! It’s perfect for the you-shaped person reading this post right now!
Although it’s finally available for all to enjoy, it’s already been picking up some steam (sorry for the pun) on the indie scene. It won the Developer’s Choice Award at Indiecade:
It’s also been nominated for Excellence in Narrative in the Independent Game Festival (IGF), along with some other awesome indies:
It’s also picked up a lot of great reviews and ratings from players on the Steam page. Once you buy Where the Water Tastes Like Wine, don’t forget to leave your own rating!
If you are interested in writing for games, or how to break into writing, Long Beach Comic Con had the panels for you this month.
For the “Writing for Video Games: the Real Behind the Virtual” panel, I joined Tony Bedard (Agents of Mayhem), Jon Callan (Survios), Shawn Kittelsen (Injustice 2), and John Nee (Cryptozoic) to discuss the trials and tribulations of writing games, and how it differs from other media. You can check out a short write-up here.
“Writing for Video Games” panel at Long Beach Comic-Con
Afterwards, I joined Brandon Easton (Agent Carter) and Geoffrey Thorne (Librarians) on “The Writer’s Journey: Breaking in and Managing a Career in Hollywood.” Brandon puts on this panel at Comic-con, Wondercon, and LBCC, so you know it’s bound to be good. He gave people good advice on best books to read, including WRITING THE TV DRAMA, and WRITERS ON COMICS SCRIPTWRITING. I may have to check those out myself.
“The Writer’s Journey” panel at Long Beach Comic-con
Did you get a chance to attend either panel? If you did, drop a comment and share the best thing you learned!
More panels! A signing! If you’re going to Comic-con — and even if you’re not — you have more chances to learn about writing, hear news from Comic-con, and pick up a kewl comic. Here’s what I’ll be doing:
Comic-con HQ Streaming Panel
Thursday, July 21st, 3-4pm
Log on to Comic-con HQ (free) and watch a panel of industry pros, including me, discuss the latest news coming out of Comic-con!
Writing for the Computer Gaming Industry
Friday, July 22nd, 5-6pm, Room 9
Add this panel to your schedule, or check out more deets here.
Signing Crystal Cadets!
Sunday, July 24th, 11am-noon, Lion Forge booth 2300
I’ll be live in person signing promotional materials for the Crystal Cadets graphic novel (hopefully they can get the second printing in time). Rumor has it I’ll be joined by the artist, Katie O’Neill. Fingers crossed!
Come on down and say hi, or catch me streaming on the interwebs!
When it comes to writers in games, which simile is best? Is incorporating writers into the game dev process like:
…ramming a square peg into a round hole.
…ramming a car into a brick wall.
…ramming a bullet into a well-greased chamber.
If you’re not prepared, it could end up being like the first, or worse, feeling like the second. Fortunately, I’ll be speaking tomorrow at the #AltDevConf about how to make the process more like the third, so that your bullet is primed and ready to blow your players’ minds! And not just any bullet, the bullet of justice! I’m kidding; I’m a little punchy this morning. Here’s the 411:
Fitting Writers into the Development Process
When: Sunday, November 11th, 2:30pm Pacific time
Game developers are sometimes left scratching their heads on how to incorporate writers into the game development process. This talk will take attendees through the stages of development to identify how a writer can integrate with the team and add value to the game, whether it be narrative-driven or narrative-light.
Register here, and I’ll see you Sunday!