If you are interested in writing for games, or how to break into writing, Long Beach Comic Con had the panels for you this month.
For the “Writing for Video Games: the Real Behind the Virtual” panel, I joined Tony Bedard (Agents of Mayhem), Jon Callan (Survios), Shawn Kittelsen (Injustice 2), and John Nee (Cryptozoic) to discuss the trials and tribulations of writing games, and how it differs from other media. You can check out a short write-up here.
“Writing for Video Games” panel at Long Beach Comic-Con
Afterwards, I joined Brandon Easton (Agent Carter) and Geoffrey Thorne (Librarians) on “The Writer’s Journey: Breaking in and Managing a Career in Hollywood.” Brandon puts on this panel at Comic-con, Wondercon, and LBCC, so you know it’s bound to be good. He gave people good advice on best books to read, including WRITING THE TV DRAMA, and WRITERS ON COMICS SCRIPTWRITING. I may have to check those out myself.
“The Writer’s Journey” panel at Long Beach Comic-con
Did you get a chance to attend either panel? If you did, drop a comment and share the best thing you learned!
More panels! A signing! If you’re going to Comic-con — and even if you’re not — you have more chances to learn about writing, hear news from Comic-con, and pick up a kewl comic. Here’s what I’ll be doing:
Comic-con HQ Streaming Panel
Thursday, July 21st, 3-4pm
Log on to Comic-con HQ (free) and watch a panel of industry pros, including me, discuss the latest news coming out of Comic-con!
Writing for the Computer Gaming Industry
Friday, July 22nd, 5-6pm, Room 9
Add this panel to your schedule, or check out more deets here.
Signing Crystal Cadets!
Sunday, July 24th, 11am-noon, Lion Forge booth 2300
I’ll be live in person signing promotional materials for the Crystal Cadets graphic novel (hopefully they can get the second printing in time). Rumor has it I’ll be joined by the artist, Katie O’Neill. Fingers crossed!
Come on down and say hi, or catch me streaming on the interwebs!
When it comes to writers in games, which simile is best? Is incorporating writers into the game dev process like:
…ramming a square peg into a round hole.
…ramming a car into a brick wall.
…ramming a bullet into a well-greased chamber.
If you’re not prepared, it could end up being like the first, or worse, feeling like the second. Fortunately, I’ll be speaking tomorrow at the #AltDevConf about how to make the process more like the third, so that your bullet is primed and ready to blow your players’ minds! And not just any bullet, the bullet of justice! I’m kidding; I’m a little punchy this morning. Here’s the 411:
Fitting Writers into the Development Process
When: Sunday, November 11th, 2:30pm Pacific time
Game developers are sometimes left scratching their heads on how to incorporate writers into the game development process. This talk will take attendees through the stages of development to identify how a writer can integrate with the team and add value to the game, whether it be narrative-driven or narrative-light.
Register here, and I’ll see you Sunday!