Tag Archives: game narrative

Days Gone wins Best Storytelling Award

DAYS GONE, the survival horror game I wrote for, won for Best Storytelling at the Golden Joystick Awards last month. As a PS4 exclusive, DAYS GONE also won Playstation Game of the Year.

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I contributed some early development writing, including developing the lore and jargon of the Ripper cult. Check out images from the book (art by various — I can’t draw) below.

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From the Playstation website: “At its core, Days Gone is about survivors and what makes them human: desperation, loss, madness, betrayal, friendship, brotherhood, regret, love—and hope. It’s about how, even when confronted with such enormous tragedy, hope never dies.”

If you haven’t played DAYS GONE yet, maybe now’s the time. Nothing says the holidays like fighting for your life!

 

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Heroes of Game Narrative at Reboot Develop

reboot.pngIf you didn’t get your game narrative yayas out at GDC and you’ll be at Reboot Develop Blue today, check out the Heroes of Narrative panel. I’ll join the esteemed Chris Avellone and Charles Cecil as we discuss the trials and tribulations of crafting in-game narrative. All attendees will walk away with an idea of where game narrative is, and where it’s going!

Heroes of the Narrative panel
When: Saturday April 13, 2019, 3pm (15:00)
Where: Reboot Develop Blue
Sheraton Dubrovnik, Croatia
Zeuz Stage

I also had the opportunity to speak at a panel this Thursday on another panel.

Interactive Empathy – Citizenship and Storytelling in Video Games
Goethe Institute Panel: Hendrik Lesser (remote control productions/EGDF), Renaud
Charpentier (Tower Five), Anne Toole, Andrej Kovacevic (Exordium Games), moderated by Srdan Laterza
Description: Games that tackle serious social issues have the power to inspire players’ empathy by letting them feel the world from the outsider’s standpoint. As the most immersive medium, games also change our everyday lives by impacting economy, storytelling, and culture. Do games have the power to change the world by enhancing empathy amongst the worldwide audience?
*** The round table panel is a part of Interactive Empathy, a project by Goethe-Institut Kroatien and Institut français de Croatie, within the framework of the Franco-German Cultural Fund***

There mayyyy be write-ups of it online soon!

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Released! Where the Water Tastes Like Wine

Where the Water Tastes Like WineWhere the Water Tastes Like Wine is a Narrative-Adventure game about traveling, sharing stories, and surviving manifest destiny. I was one of the writers, and now you can buy it and play it right now on Steam! It’s perfect for the you-shaped person reading this post right now!

Although it’s finally available for all to enjoy, it’s already been picking up some steam (sorry for the pun) on the indie scene. It won the Developer’s Choice Award at Indiecade:Image may contain: 1 person

It’s also been nominated for Excellence in Narrative in the Independent Game Festival (IGF), along with some other awesome indies:

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It’s also picked up a lot of great reviews and ratings from players on the Steam page. Once you buy Where the Water Tastes Like Wine, don’t forget to leave your own rating!

 

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Horizon Zero Dawn wins Writers Guild Award!

It happened! Horizon Zero Dawn won OUTSTANDING ACHIEVEMENT IN VIDEOGAME WRITING at the Writers Guild of America awards ceremony on Sunday. Congrats to all the nominees, winners, and the HZD writing team:

Horizon Zero Dawn, Narrative Director John Gonzalez; Lead Writer Benjamin McCaw; Writing by Ben Schroder, Anne Toole; Additional Writing by Dee Warrick, Meg Jayanth; Guerrilla Games

Check out the acceptance speech and some photos from the event, but be warned, there is a clown.

Next up are the DICE awards next week in Vegas and the GDC awards next month in San Francisco. Fingers crossed for the Guerrilla team, who are nominated in multiple categories!

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Horizon Zero Dawn nominated for Writers Guild Award!

Horizon Zero Dawn‘s writing team earned a Writers Guild Award nomination! The announcement marks my second nomination; the first was for THE WITCHER. HZD has made quite a splash, winning Best Narrative at the Golden Joystick Awards and the Golden Calf at the Netherlands Film Festival, among others. Horizon joins nominees from such projects as HANDMAID’S TALE, GLOW, and GET OUT. Read on to see all the Videogame Writing nominees!

Dishonored: Death of the Outsider, External Writers Anna Megill, Hazel Monforton; Lead Narrative Designer Sachka Duval; Arkane Studios-Bethesda Softworks

Futurama: Worlds of Tomorrow, Written by Cas Ruffin, Patric M. Verrone; TinyCo

Horizon Zero Dawn, Narrative Director John Gonzalez; Lead Writer Benjamin McCaw; Writing by Ben Schroder, Anne Toole; Additional Writing by Dee Warrick, Meg Jayanth; Guerrilla Games

Madden NFL 18: Longshot, Written by Michael Young, Adrian Todd Zuniga; Story by Michael Young; Tiburon/Electronic Arts

For a full list of nominees and other awards info, check out the list here.

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Writing Great Video Games with Great Video Game Writers — at Comikaze

Comikaze is back at the LA Convention Center this weekend! If you want to learn about writing great video games, come on down for a panel with some awesome video game writers, and I’m not just talking about me 😉  The panel title is more than a prescription for creating great games — we’ll be discussing our own narrative toolbox. Join me, Chris Avellone, Haris Orkin, and Karen Strassman this Saturday to learn it all! Or as much as we can get through in an hour!

WRITING GREAT VIDEO GAMES with GREAT VIDEO GAME WRITERS
Saturday, October 31, 2015
2:30pm
Room: 518
The co-authors of SLAY THE DRAGON: WRITING GREAT VIDEO GAMES moderate a panel on video game writing with some of the best video game writers working today. Learn what goes into creating stories for games; what tricks and tools are in the video game writers’ toolbox. Hear how these game writers broke into a business and the need now for more narrative designers in this every growing world. Guests include: Anne Toole, The Witcher, Escape Dead Island;
 Haris Orkin, Dying Light, Call of Juarez;
 Karen Strassman, Til Morning’s Light, StarCraft II: Heart of the Swarm;
 Chris Avellone, Pillars of Eternity, Fallout: New Vegas.

See you on Saturday at:
Comikaze Expo 2015

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PAX et Scriptio: Writing panel at PAX

You’re SO mature! Is Storytelling in Games Coming of Age? is the title of my panel coming up at PAX Prime next week!  While you may think you already know the answer, join me and my other esteemed writing colleagues as we discuss what’s working and what isn’t in the world of narrative and games.  Of course, there’s still time to bone up on the latest games that are examples and counterexamples of great game storytelling.  Got a favorite… that’s not LAST OF US?  Got a least favorite… that’s not LAST OF US?  Drop a comment and share your opinion, or join us for the panel:

You’re SO mature! Is Storytelling in Games Coming of Age?
When: Saturday, August 30, 2014, 7pm
Where: Sphinx Theater, Penny Arcade Expo (PAX)

It feels like video games have been around for ages, but in truth they’re still a relatively young medium. In the last few years we’ve witnessed them beginning to take on more serious subjects and mature themes in their narrative. Is this the start of the adulthood of storytelling in games? Join our all-star panel of game writers and narrative experts as we discuss this exciting new direction in game narrative and speculate on a bold new future of interactive storytelling.

PANELISTS:

Chris Tihor [Game Writer/Designer, Ironic Iconic Studios], Toiya Kristen Finley [Narrative Designer/Game Writer & Game Designer, Schnoodle Media, LLC], Richard Dansky [Central Clancy Writer, Ubisoft/Red Storm], Qais Fulton [Narrative Designer, Freelance], Anne Toole [Writer and Narrative Designer, The Write Toole], Raphael van Lierop [Creative Director, Hinterland Games]

See you at PAX, or in the comment section!

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