It’s happening! In a week, nerds of the world will unite at Comic-con for another fun-filled extravaganza. I’ll be doing a comic book signing at Kymera Press of a limited edition PET NOIR #5. Git yours as it’s not yet available on their site! I’ll also be speaking on video game writing along with a panel of illustrious greats! Like the villain in every movie, I say “Join usssss!”
Here be the schedule:
Crafting Story for Video Games
Thursday July 19, 2018 4:45pm – 5:45pm
Video game veterans from Telltale, Riot, Xbox, and other companies share tips and techniques they use for making successful game narrative. They’ll share real-life examples and behind-the-scenes anecdotes about the origins of some of the most popular video game characters, worlds, and stories.
Signing Pet Noir
Sunday, July 22 2pm
Kymera Press, Booth #2003
Pet Noir is an adaptation of Pati Nagle’s series of linked short stories, “Pet Noir.” In “Pet Noir” feline investigator Leon, with opposable thumbs and the ability to talk, is possibly the most dangerous cat in the galaxy. The comic is drawn by Anna Giovannini, inked by Laurie Foster, colored by Liezl Buenaventura and written by Anne Toole.
Comic-con International starts today, and tomorrow I’ll join a panel of video game writers to discuss video game writing. If you’re at SDCC, you’ll want to check this panel out!
Writing for the Computer Gaming Industry
Thursday July 20, 2017 6:00pm – 7:00pm
Some of the most talented storytellers today create worlds for the computer gaming industry. This panel of industry vets share insights gleaned from creating some of the best reviewed narrative-driven titles in gaming history. The panel includes Neal Hallford (Lily Bard Online), Anne Toole (Horizon Zero Dawn), John Zuur Platten (Ingress), Kimberly Unger (Dexter: Slice), and Erin Knowles, moderated by Jana Hallford (Swords & Circuitry: A Designer’s Guide to Computer Role-Playing Games).
See you in San Diego!
It’s baaack! This year at Comic-con International in San Diego, we’ll be gathering together to discuss writing for gamez! Come join the usual suspects and some new faces as we discuss writing for games and answer all your burning questions.
Writing for the Computer Gaming Industry
Storytelling is entering a new golden age in the computer gaming industry. This panel of insiders share their experiences in creating some of the best-reviewed narrative-driven titles in gaming history. Neal Hallford (Betrayal at Krondor: Remastered),Chris Avellone (Divinity: Original Sin II), Anne Toole (Horizon Zero Dawn), John Zuur Platten (Ingress), Geoffrey Thorne (The Librarians), Jean Leggett (Betwixt), and Blair Leggett (StoryStylus) promise an entertaining and informative hour. Moderated by Jana Hallford (Swords & Circuitry: A Designer’s Guide to Computer Role-Playing Games).
When: Friday July 22, 2016 5:00pm – 6:00pm
Where: Room 9
Join us! You can add it to your schedule here.
The hit Syfy series LOST GIRL recently launched their first mobile game for iOS and Android, called, plainly enough, LOST GIRL: THE GAME. If you’re reading this, you’ve already figured out the second part: I was the writer. Even better, I wrote it with one of the show’s writers. A TV series that actually cares about a game being in the show’s canon? True transmedia? Madness! Next thing you know, it’ll be all the rage! At least on Syfy.
Here’s a brief description of the game story:
Something is not right in the City: While the Light and Dark Fae continue to focus on their bitter rivalry, an ancient power is stirring, a great evil that will stop at nothing to step foot again and wreak havoc on the earth, and only you can help stop it!
Lost Girl: The Game is a completely free mystery-style hidden object game based on the hit TV series Lost Girl. Making your way to the famed Dal Riata, a neutral ground and waystation for the supernatural creatures known as the Fae, you are drawn into a tale of intrigue and power.
LOST GIRL is not the first Canadian Syfy series I’ve written a game for. I acted as the first head writer for STARGATE WORLDS, the ill-fated MMOG based on the long-running Syfy series STARGATE SG-1. The Lost Girl game was a lot of fun to work on, because I got to read all the scripts, just like I did working on STARGATE WORLDS.
With STARGATE, DEFIANCE, and now LOST GIRL, which series do you think is next for a game adaptation?